[PATCH vkd3d 04/11] vkd3d-shader/hlsl: Use an unsigned variable for iteration.

Matteo Bruni mbruni at codeweavers.com
Tue Apr 5 05:33:06 CDT 2022


From: Giovanni Mascellani <gmascellani at codeweavers.com>

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_constant_ops.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index 51cee179..109fc2ee 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -194,11 +194,12 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
         struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
 {
     enum hlsl_base_type type = dst->node.data_type->base_type;
+    unsigned int k;
 
     assert(type == src1->node.data_type->base_type);
     assert(type == src2->node.data_type->base_type);
 
-    for (int k = 0; k < 4; ++k)
+    for (k = 0; k < 4; ++k)
     {
         switch (type)
         {
-- 
2.34.1




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