[PATCH vkd3d 5/5] build: Allow building without libvulkan.

Henri Verbeet hverbeet at gmail.com
Tue Apr 5 06:29:25 CDT 2022


On Fri, 1 Apr 2022 at 23:17, Zebediah Figura <zfigura at codeweavers.com> wrote:
> ---
> Should libvulkan support be explicitly disabled with a configure argument
> instead?
>
I think so, or at least the implications of building without libvulkan
should be more explicit. For example, this is going to make
libvkd3d-utils largely non-functional because D3D12CreateDevice()
depends on vkd3d's ability to load libvulkan by itself. Similarly, in
most cases applications using vkd3d would be expected to pass NULL as
"pfn_vkGetInstanceProcAddr", and would be broken on such a build. The
commit message could use some elaboration on why someone might want to
make such a build.

An alternative worth considering may be to explicitly specify the
library name to load at run-time to configure, instead of disabling
loading the Vulkan library completely. I.e., a Win32 build could
configure with something like SONAME_LIBVULKAN="vulkan-1.dll".



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