[PATCH vkd3d 1/3] vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.

Matteo Bruni mbruni at codeweavers.com
Wed Apr 6 03:53:28 CDT 2022


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm1.c |  2 +-
 libs/vkd3d-shader/hlsl_sm4.c | 14 +++++++-------
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index f661dbc2..0cdd3917 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -790,7 +790,7 @@ static void write_sm1_instructions(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
             }
             else if (instr->data_type->type == HLSL_CLASS_OBJECT)
             {
-                hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
+                hlsl_fixme(ctx, &instr->loc, "Object copy.");
                 break;
             }
 
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 872118c1..afc4d26b 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1519,11 +1519,11 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
                     break;
 
                 case HLSL_TYPE_BOOL:
-                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n");
+                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.");
                     break;
 
                 case HLSL_TYPE_DOUBLE:
-                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n");
+                    hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.");
                     break;
 
                 default:
@@ -1532,15 +1532,15 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
             break;
 
         case HLSL_TYPE_HALF:
-            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n");
+            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.");
             break;
 
         case HLSL_TYPE_DOUBLE:
-            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n");
+            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.");
             break;
 
         case HLSL_TYPE_BOOL:
-            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
+            hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.");
             break;
 
         default:
@@ -2019,7 +2019,7 @@ static void write_sm4_store(struct hlsl_ctx *ctx,
 
     if (store->lhs.var->data_type->type == HLSL_CLASS_MATRIX)
     {
-        hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.\n");
+        hlsl_fixme(ctx, &store->node.loc, "Store to a matrix variable.");
         return;
     }
 
@@ -2072,7 +2072,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
             }
             else if (instr->data_type->type == HLSL_CLASS_OBJECT)
             {
-                hlsl_fixme(ctx, &instr->loc, "Object copy.\n");
+                hlsl_fixme(ctx, &instr->loc, "Object copy.");
                 break;
             }
 
-- 
2.34.1




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