[PATCH vkd3d v2 4/7] vkd3d-shader/hlsl: Write SM4 uint division instructions.
Matteo Bruni
mbruni at codeweavers.com
Wed Apr 6 14:24:45 CDT 2022
From: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 21997312..58529672 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1670,6 +1670,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
break;
+ case HLSL_TYPE_UINT:
+ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
+ break;
+
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
}
--
2.34.1
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