[PATCH vkd3d v2 4/7] vkd3d-shader/hlsl: Write SM4 uint division instructions.

Matteo Bruni mbruni at codeweavers.com
Wed Apr 6 14:24:45 CDT 2022


From: Giovanni Mascellani <gmascellani at codeweavers.com>

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 21997312..58529672 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1670,6 +1670,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2);
                     break;
 
+                case HLSL_TYPE_UINT:
+                    write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_UDIV, &expr->node, 0, arg1, arg2);
+                    break;
+
                 default:
                     hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer);
             }
-- 
2.34.1




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