[PATCH vkd3d 4/5] tests: Mark some more tests as requiring shader model 4.0.

Zebediah Figura zfigura at codeweavers.com
Wed Apr 6 16:05:37 CDT 2022


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 tests/hlsl-struct-array.shader_test  | 3 +++
 tests/texture-load-typed.shader_test | 3 +++
 tests/texture-load.shader_test       | 3 +++
 3 files changed, 9 insertions(+)

diff --git a/tests/hlsl-struct-array.shader_test b/tests/hlsl-struct-array.shader_test
index a5df9cdbf..aff0a677a 100644
--- a/tests/hlsl-struct-array.shader_test
+++ b/tests/hlsl-struct-array.shader_test
@@ -1,5 +1,8 @@
 % In SM4, array elements are always aligned to the next vec4, although structs are not.
 
+[require]
+shader model >= 4.0
+
 [pixel shader]
 uniform struct
 {
diff --git a/tests/texture-load-typed.shader_test b/tests/texture-load-typed.shader_test
index c0c3568a8..c92273373 100644
--- a/tests/texture-load-typed.shader_test
+++ b/tests/texture-load-typed.shader_test
@@ -1,3 +1,6 @@
+[require]
+shader model >= 4.0
+
 [pixel shader fail]
 texture<float> t;
 
diff --git a/tests/texture-load.shader_test b/tests/texture-load.shader_test
index 86b36af49..951ee3ead 100644
--- a/tests/texture-load.shader_test
+++ b/tests/texture-load.shader_test
@@ -1,3 +1,6 @@
+[require]
+shader model >= 4.0
+
 [texture 0]
 size (2, 2)
 0.1 0.2 0.3 0.4     0.5 0.7 0.6 0.8
-- 
2.35.1




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