[PATCH vkd3d 4/5] tests: Mark some more tests as requiring shader model 4.0.
Zebediah Figura
zfigura at codeweavers.com
Wed Apr 6 16:05:37 CDT 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
tests/hlsl-struct-array.shader_test | 3 +++
tests/texture-load-typed.shader_test | 3 +++
tests/texture-load.shader_test | 3 +++
3 files changed, 9 insertions(+)
diff --git a/tests/hlsl-struct-array.shader_test b/tests/hlsl-struct-array.shader_test
index a5df9cdbf..aff0a677a 100644
--- a/tests/hlsl-struct-array.shader_test
+++ b/tests/hlsl-struct-array.shader_test
@@ -1,5 +1,8 @@
% In SM4, array elements are always aligned to the next vec4, although structs are not.
+[require]
+shader model >= 4.0
+
[pixel shader]
uniform struct
{
diff --git a/tests/texture-load-typed.shader_test b/tests/texture-load-typed.shader_test
index c0c3568a8..c92273373 100644
--- a/tests/texture-load-typed.shader_test
+++ b/tests/texture-load-typed.shader_test
@@ -1,3 +1,6 @@
+[require]
+shader model >= 4.0
+
[pixel shader fail]
texture<float> t;
diff --git a/tests/texture-load.shader_test b/tests/texture-load.shader_test
index 86b36af49..951ee3ead 100644
--- a/tests/texture-load.shader_test
+++ b/tests/texture-load.shader_test
@@ -1,3 +1,6 @@
+[require]
+shader model >= 4.0
+
[texture 0]
size (2, 2)
0.1 0.2 0.3 0.4 0.5 0.7 0.6 0.8
--
2.35.1
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