[PATCH vkd3d 02/11] tests: Introduce support for marking individual test directives as todo.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Apr 14 05:52:33 CDT 2022


From: Zebediah Figura <zfigura at codeweavers.com>

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 tests/shader_runner.c        |  5 +++++
 tests/shader_runner.h        |  2 ++
 tests/shader_runner_d3d12.c  | 20 ++++++++++++--------
 tests/shader_runner_vulkan.c | 13 +++++++------
 4 files changed, 26 insertions(+), 14 deletions(-)

diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 2a661122..a97a8ee6 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -343,6 +343,11 @@ static void set_uniforms(struct shader_runner *runner, size_t offset, size_t cou
 
 static void parse_test_directive(struct shader_runner *runner, const char *line)
 {
+    runner->is_todo = false;
+
+    if (match_string(line, "todo", &line))
+        runner->is_todo = true;
+
     if (match_string(line, "draw quad", &line))
     {
         struct resource_params params;
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 2af2259a..9685eaa3 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -94,6 +94,8 @@ struct shader_runner
 {
     const struct shader_runner_ops *ops;
 
+    bool is_todo;
+
     char *vs_source;
     char *ps_source;
     enum shader_model minimum_shader_model;
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index b94f5ee6..1fa2a461 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -52,7 +52,7 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
     return CONTAINING_RECORD(r, struct d3d12_shader_runner, r);
 }
 
-static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model)
+static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
 {
     ID3D10Blob *blob = NULL, *errors = NULL;
     char profile[7];
@@ -67,9 +67,9 @@ static ID3D10Blob *compile_shader(const char *source, const char *type, enum sha
         [SHADER_MODEL_5_1] = "5_1",
     };
 
-    sprintf(profile, "%s_%s", type, shader_models[shader_model]);
+    sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
     hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors);
-    ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
+    ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
     if (errors)
     {
         if (vkd3d_test_state.debug_level)
@@ -154,12 +154,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
     HRESULT hr;
     size_t i;
 
-    if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model)))
-        return false;
+    ps_code = compile_shader(runner, runner->r.ps_source, "ps");
+    vs_code = compile_shader(runner, runner->r.vs_source, "vs");
+    todo_if (runner->r.is_todo) ok(ps_code && vs_code, "Failed to compile shaders.\n");
 
-    if (!(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model)))
+    if (!ps_code || !vs_code)
     {
-        ID3D10Blob_Release(ps_code);
+        if (ps_code)
+            ID3D10Blob_Release(ps_code);
+        if (vs_code)
+            ID3D10Blob_Release(vs_code);
         return false;
     }
 
@@ -316,7 +320,7 @@ static void d3d12_runner_probe_vec4(struct shader_runner *r,
             D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
     get_texture_readback_with_command_list(test_context->render_target, 0, &rb,
             test_context->queue, test_context->list);
-    check_readback_data_vec4(&rb, rect, v, ulps);
+    todo_if (runner->r.is_todo) check_readback_data_vec4(&rb, rect, v, ulps);
     release_resource_readback(&rb);
     reset_command_list(test_context->list, test_context->allocator);
     transition_resource_state(test_context->list, test_context->render_target,
diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c
index b008c8e7..4a30ea85 100644
--- a/tests/shader_runner_vulkan.c
+++ b/tests/shader_runner_vulkan.c
@@ -350,7 +350,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
     hlsl_info.profile = profile;
 
     ret = vkd3d_shader_compile(&info, dxbc, &messages);
-    ok(!ret, "Failed to compile shader, error %d.\n", ret);
     if (messages && vkd3d_test_state.debug_level)
         trace("%s\n", messages);
     vkd3d_shader_free_messages(messages);
@@ -413,7 +412,6 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
     interface_info.push_constant_buffers = &push_constants;
 
     ret = vkd3d_shader_compile(&info, spirv, &messages);
-    ok(!ret, "Failed to compile shader, error %d.\n", ret);
     if (messages && vkd3d_test_state.debug_level)
         trace("%s\n", messages);
     vkd3d_shader_free_messages(messages);
@@ -514,11 +512,14 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner,
     unsigned int i, j;
     int ret;
 
-    if (!create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc))
-        return VK_NULL_HANDLE;
-    if (!create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL))
+    memset(stage_desc, 0, sizeof(stage_desc));
+    ret = create_shader_stage(runner, &stage_desc[0], "vs", VK_SHADER_STAGE_VERTEX_BIT, runner->r.vs_source, &vs_dxbc)
+            && create_shader_stage(runner, &stage_desc[1], "ps", VK_SHADER_STAGE_FRAGMENT_BIT, runner->r.ps_source, NULL);
+    todo_if (runner->r.is_todo) ok(ret, "Failed to compile shaders.\n");
+    if (!ret)
     {
         VK_CALL(vkDestroyShaderModule(device, stage_desc[0].module, NULL));
+        VK_CALL(vkDestroyShaderModule(device, stage_desc[1].module, NULL));
         return VK_NULL_HANDLE;
     }
 
@@ -886,7 +887,7 @@ static void vulkan_runner_probe_vec4(struct shader_runner *r, const RECT *rect,
     end_command_buffer(runner);
 
     VK_CALL(vkMapMemory(device, memory, 0, VK_WHOLE_SIZE, 0, &data));
-    check_readback_data_vec4(data, row_pitch, rect, v, ulps);
+    todo_if (runner->r.is_todo) check_readback_data_vec4(data, row_pitch, rect, v, ulps);
     VK_CALL(vkUnmapMemory(device, memory));
 
     VK_CALL(vkFreeMemory(device, memory, NULL));
-- 
2.35.2




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