[PATCH vkd3d 06/11] vkd3d-shader/hlsl: Handle static struct initializer instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Apr 14 05:52:37 CDT 2022
From: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 5 -----
1 file changed, 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index bdcdc780..f0a74826 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1644,11 +1644,6 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
if (type->type == HLSL_CLASS_STRUCT)
{
struct_var_initializer(ctx, var, &v->initializer);
- list_move_tail(statements_list, v->initializer.instrs);
-
- free_parse_initializer(&v->initializer);
- vkd3d_free(v);
- continue;
}
else
{
--
2.35.2
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