[PATCH vkd3d 03/11] tests: Mark individual test directives as todo.

Giovanni Mascellani gmascellani at codeweavers.com
Thu Apr 14 05:52:34 CDT 2022


From: Zebediah Figura <zfigura at codeweavers.com>

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 Makefile.am                                   | 37 +----------------
 tests/arithmetic-float.shader_test            |  2 +-
 tests/arithmetic-int.shader_test              |  4 +-
 tests/cast-to-float.shader_test               |  2 +-
 tests/cast-to-half.shader_test                |  2 +-
 tests/cast-to-int.shader_test                 |  2 +-
 tests/cast-to-uint.shader_test                |  4 +-
 tests/hlsl-array-dimension.shader_test        |  2 +-
 tests/hlsl-duplicate-modifiers.shader_test    |  2 +-
 tests/hlsl-for.shader_test                    |  2 +-
 tests/hlsl-function-cast.shader_test          |  8 ++--
 tests/hlsl-function-overload.shader_test      |  2 +-
 tests/hlsl-function.shader_test               |  4 +-
 tests/hlsl-gather.shader_test                 |  2 +-
 tests/hlsl-initializer-flatten.shader_test    | 10 ++---
 ...-initializer-invalid-arg-count.shader_test |  4 +-
 .../hlsl-initializer-local-array.shader_test  |  4 +-
 tests/hlsl-initializer-nested.shader_test     |  6 +--
 tests/hlsl-initializer-numeric.shader_test    |  8 ++--
 .../hlsl-initializer-static-array.shader_test |  4 +-
 tests/hlsl-initializer-struct.shader_test     |  6 +--
 tests/hlsl-intrinsic-override.shader_test     |  4 +-
 tests/hlsl-majority-pragma.shader_test        |  2 +-
 tests/hlsl-majority-typedef.shader_test       |  2 +-
 tests/hlsl-mul.shader_test                    | 36 ++++++++---------
 ...numeric-constructor-truncation.shader_test |  2 +-
 tests/hlsl-numeric-types.shader_test          |  4 +-
 ...lsl-return-implicit-conversion.shader_test | 28 ++++++-------
 tests/hlsl-return-void.shader_test            |  2 +-
 tests/hlsl-shape.shader_test                  | 40 +++++++++----------
 tests/hlsl-static-initializer.shader_test     |  2 +-
 tests/hlsl-storage-qualifiers.shader_test     |  2 +-
 .../hlsl-vector-indexing-uniform.shader_test  |  2 +-
 tests/hlsl-vector-indexing.shader_test        |  2 +-
 tests/logic-operations.shader_test            | 24 +++++------
 tests/sampler-offset.shader_test              |  6 +--
 tests/trigonometry.shader_test                |  2 +-
 37 files changed, 121 insertions(+), 156 deletions(-)

diff --git a/Makefile.am b/Makefile.am
index e2a35576..d57ea2b7 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -317,43 +317,8 @@ tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
 tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
 SHADER_TEST_LOG_COMPILER = tests/shader_runner
 XFAIL_TESTS = \
-	tests/arithmetic-float.shader_test \
-	tests/arithmetic-int.shader_test \
-	tests/cast-to-float.shader_test \
-	tests/cast-to-half.shader_test \
-	tests/cast-to-int.shader_test \
-	tests/cast-to-uint.shader_test \
-	tests/hlsl-array-dimension.shader_test \
-	tests/hlsl-initializer-flatten.shader_test \
-	tests/hlsl-initializer-invalid-arg-count.shader_test \
-	tests/hlsl-initializer-local-array.shader_test \
-	tests/hlsl-initializer-nested.shader_test \
-	tests/hlsl-initializer-numeric.shader_test \
-	tests/hlsl-initializer-static-array.shader_test \
-	tests/hlsl-initializer-struct.shader_test \
-	tests/hlsl-duplicate-modifiers.shader_test \
-	tests/hlsl-for.shader_test \
 	tests/hlsl-function.shader_test \
-	tests/hlsl-function-cast.shader_test \
-	tests/hlsl-function-overload.shader_test \
-	tests/hlsl-gather.shader_test \
-	tests/hlsl-intrinsic-override.shader_test \
-	tests/hlsl-majority-pragma.shader_test \
-	tests/hlsl-majority-typedef.shader_test \
-	tests/hlsl-mul.shader_test \
-	tests/hlsl-numeric-constructor-truncation.shader_test \
-	tests/hlsl-numeric-types.shader_test \
-	tests/hlsl-return-implicit-conversion.shader_test \
-	tests/hlsl-return-void.shader_test \
-	tests/hlsl-shape.shader_test \
-	tests/hlsl-static-initializer.shader_test \
-	tests/hlsl-storage-qualifiers.shader_test \
-	tests/hlsl-vector-indexing.shader_test \
-	tests/hlsl-vector-indexing-uniform.shader_test \
-	tests/logic-operations.shader_test \
-	tests/max.shader_test \
-	tests/sampler-offset.shader_test \
-	tests/trigonometry.shader_test
+	tests/hlsl-return-implicit-conversion.shader_test
 endif
 
 EXTRA_DIST += $(vkd3d_shader_tests)
diff --git a/tests/arithmetic-float.shader_test b/tests/arithmetic-float.shader_test
index dcda1bcf..d55dc9d4 100644
--- a/tests/arithmetic-float.shader_test
+++ b/tests/arithmetic-float.shader_test
@@ -21,5 +21,5 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (5.0, 5.0, -5.0, 3.0)
diff --git a/tests/arithmetic-int.shader_test b/tests/arithmetic-int.shader_test
index 959f9403..5d9cc029 100644
--- a/tests/arithmetic-int.shader_test
+++ b/tests/arithmetic-int.shader_test
@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (20.0, -10.0, 75.0, 0.0)
 
 [pixel shader]
@@ -21,5 +21,5 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (5.0, 5.0, -5.0, 3.0)
diff --git a/tests/cast-to-float.shader_test b/tests/cast-to-float.shader_test
index f0910020..1844b1f3 100644
--- a/tests/cast-to-float.shader_test
+++ b/tests/cast-to-float.shader_test
@@ -12,7 +12,7 @@ uniform 0 int -1
 uniform 1 uint 3
 uniform 2 int -2
 uniform 3 float 0.5
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.5, 0.5, 0.5)
 
 [pixel shader]
diff --git a/tests/cast-to-half.shader_test b/tests/cast-to-half.shader_test
index 81d6bc5d..ffae9556 100644
--- a/tests/cast-to-half.shader_test
+++ b/tests/cast-to-half.shader_test
@@ -13,7 +13,7 @@ uniform 0 int -1
 uniform 1 uint 3
 uniform 2 int -2
 uniform 3 float 0.5
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.5, 0.5, 0.5)
 
 [pixel shader]
diff --git a/tests/cast-to-int.shader_test b/tests/cast-to-int.shader_test
index fe8c79a3..ce42827b 100644
--- a/tests/cast-to-int.shader_test
+++ b/tests/cast-to-int.shader_test
@@ -19,7 +19,7 @@ uniform 0 float 2.6
 uniform 1 int -2
 uniform 2 int -2
 uniform 3 float -3.6
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.5, 0.5, 0.5)
 
 [pixel shader]
diff --git a/tests/cast-to-uint.shader_test b/tests/cast-to-uint.shader_test
index 93862a36..8b7964ff 100644
--- a/tests/cast-to-uint.shader_test
+++ b/tests/cast-to-uint.shader_test
@@ -19,7 +19,7 @@ uniform 0 float 2.6
 uniform 1 int 2
 uniform 2 int -2
 uniform 3 float -3.6
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.5, 0.5, 0.5)
 
 [pixel shader]
@@ -41,4 +41,4 @@ float4 main() : sv_target
 
 [test]
 draw quad
-probe all rgba (0.5, 0.5, 0.5, 0.5)
+todo probe all rgba (0.5, 0.5, 0.5, 0.5)
diff --git a/tests/hlsl-array-dimension.shader_test b/tests/hlsl-array-dimension.shader_test
index 469d36bf..89aae017 100644
--- a/tests/hlsl-array-dimension.shader_test
+++ b/tests/hlsl-array-dimension.shader_test
@@ -13,5 +13,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.1, 0.2, 0.4)
diff --git a/tests/hlsl-duplicate-modifiers.shader_test b/tests/hlsl-duplicate-modifiers.shader_test
index 6491701a..fcae12da 100644
--- a/tests/hlsl-duplicate-modifiers.shader_test
+++ b/tests/hlsl-duplicate-modifiers.shader_test
@@ -7,5 +7,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.2, 0.3, 0.4)
diff --git a/tests/hlsl-for.shader_test b/tests/hlsl-for.shader_test
index 4e91ce41..4e5048c3 100644
--- a/tests/hlsl-for.shader_test
+++ b/tests/hlsl-for.shader_test
@@ -22,7 +22,7 @@ float4 main(float tex : texcoord) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe rect rgba (  0, 0, 159, 480) (10.0, 35.0, 0.0, 0.0)
 probe rect rgba (161, 0, 479, 480) (10.0, 38.0, 0.0, 0.0)
 probe rect rgba (481, 0, 640, 480) ( 5.0, 10.0, 0.0, 0.0)
diff --git a/tests/hlsl-function-cast.shader_test b/tests/hlsl-function-cast.shader_test
index 41c452e5..ae6d1499 100644
--- a/tests/hlsl-function-cast.shader_test
+++ b/tests/hlsl-function-cast.shader_test
@@ -18,7 +18,7 @@ float4 main() : sv_target
 
 [test]
 uniform 0 float4 -1.9 -1.0 2.9 4.0
-draw quad
+todo draw quad
 probe all rgba (-1.0, -1.0, 2.0, 4.0)
 
 % As above, but cast "x" to float4 first.
@@ -41,7 +41,7 @@ float4 main() : sv_target
 
 [test]
 uniform 0 float4 -1.9 -1.0 2.9 4.0
-draw quad
+todo draw quad
 probe all rgba (-1.0, -1.0, 2.0, 4.0)
 
 % As above, but declare "x" as float4 and cast it to int4.
@@ -64,7 +64,7 @@ float4 main() : sv_target
 
 [test]
 uniform 0 float4 -1.9 -1.0 2.9 4.0
-draw quad
+todo draw quad
 probe all rgba (-1.0, -1.0, 2.0, 4.0)
 
 [require]
@@ -86,5 +86,5 @@ float4 main(uniform int4 i) : sv_target
 
 [test]
 uniform 0 int4 -2 0 1 -3000000
-draw quad
+todo draw quad
 probe all rgba (-1.0, 0.0, 1.0, -3000000.0)
diff --git a/tests/hlsl-function-overload.shader_test b/tests/hlsl-function-overload.shader_test
index c6e0ccfe..2410cecc 100644
--- a/tests/hlsl-function-overload.shader_test
+++ b/tests/hlsl-function-overload.shader_test
@@ -36,5 +36,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.2, 0.1, 0.2)
diff --git a/tests/hlsl-function.shader_test b/tests/hlsl-function.shader_test
index 8d17605b..586f1ab7 100644
--- a/tests/hlsl-function.shader_test
+++ b/tests/hlsl-function.shader_test
@@ -139,7 +139,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.6, 0.7, 0)
 
 [pixel shader]
@@ -160,5 +160,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.6, 0.1, 0.5, 0)
diff --git a/tests/hlsl-gather.shader_test b/tests/hlsl-gather.shader_test
index 57af23d0..be717cd9 100644
--- a/tests/hlsl-gather.shader_test
+++ b/tests/hlsl-gather.shader_test
@@ -83,7 +83,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.1, 0.0, 0.0)
 
 
diff --git a/tests/hlsl-initializer-flatten.shader_test b/tests/hlsl-initializer-flatten.shader_test
index 6b35c6b7..439ead5e 100644
--- a/tests/hlsl-initializer-flatten.shader_test
+++ b/tests/hlsl-initializer-flatten.shader_test
@@ -6,7 +6,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1, 2, 3, 4)
 
 
@@ -24,7 +24,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (4, 5, 6, 7)
 
 
@@ -37,7 +37,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (40, 10, 20, 30)
 
 
@@ -56,7 +56,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 4.0)
 
 
@@ -69,5 +69,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 4.0)
diff --git a/tests/hlsl-initializer-invalid-arg-count.shader_test b/tests/hlsl-initializer-invalid-arg-count.shader_test
index 4332fbe8..acd449af 100644
--- a/tests/hlsl-initializer-invalid-arg-count.shader_test
+++ b/tests/hlsl-initializer-invalid-arg-count.shader_test
@@ -10,7 +10,7 @@ float4 main() : sv_target
 
 [test]
 draw quad
-probe all rgba (17, 18, 19, 20)
+todo probe all rgba (17, 18, 19, 20)
 
 
 [pixel shader fail]
@@ -57,7 +57,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (22, 23, 24, 25)
 
 
diff --git a/tests/hlsl-initializer-local-array.shader_test b/tests/hlsl-initializer-local-array.shader_test
index 0862d4c9..13670dc6 100644
--- a/tests/hlsl-initializer-local-array.shader_test
+++ b/tests/hlsl-initializer-local-array.shader_test
@@ -11,7 +11,7 @@ float4 main() : SV_TARGET
 
 [test]
 draw quad
-probe all rgba (21, 22, 23, 24)
+todo probe all rgba (21, 22, 23, 24)
 
 
 [pixel shader]
@@ -32,4 +32,4 @@ float4 main() : SV_TARGET
 
 [test]
 draw quad
-probe all rgba (71, 72, 73, 74)
+todo probe all rgba (71, 72, 73, 74)
diff --git a/tests/hlsl-initializer-nested.shader_test b/tests/hlsl-initializer-nested.shader_test
index b00259c9..0204afc9 100644
--- a/tests/hlsl-initializer-nested.shader_test
+++ b/tests/hlsl-initializer-nested.shader_test
@@ -6,7 +6,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1, 2, 3, 4)
 
 
@@ -24,7 +24,7 @@ float4 main() : sv_target
 
 [test]
 draw quad
-probe all rgba (21, 22, 23, 24)
+todo probe all rgba (21, 22, 23, 24)
 
 
 [pixel shader]
@@ -52,5 +52,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (21, 22, 23, 24)
diff --git a/tests/hlsl-initializer-numeric.shader_test b/tests/hlsl-initializer-numeric.shader_test
index 40576887..92117591 100644
--- a/tests/hlsl-initializer-numeric.shader_test
+++ b/tests/hlsl-initializer-numeric.shader_test
@@ -6,7 +6,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 4.0) 4
 
 
@@ -18,7 +18,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 4.0) 4
 
 
@@ -31,7 +31,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 4.0) 4
 
 
@@ -44,5 +44,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (10.1, 1.1, 1.2, 2.1) 4
diff --git a/tests/hlsl-initializer-static-array.shader_test b/tests/hlsl-initializer-static-array.shader_test
index 57733502..f276c629 100644
--- a/tests/hlsl-initializer-static-array.shader_test
+++ b/tests/hlsl-initializer-static-array.shader_test
@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
 
 [test]
 draw quad
-probe all rgba (21, 22, 23, 24)
+todo probe all rgba (21, 22, 23, 24)
 
 
 [pixel shader]
@@ -34,4 +34,4 @@ float4 main() : SV_TARGET
 
 [test]
 draw quad
-probe all rgba (61, 62, 63, 64)
+todo probe all rgba (61, 62, 63, 64)
diff --git a/tests/hlsl-initializer-struct.shader_test b/tests/hlsl-initializer-struct.shader_test
index f4028b5b..2a824e23 100644
--- a/tests/hlsl-initializer-struct.shader_test
+++ b/tests/hlsl-initializer-struct.shader_test
@@ -22,7 +22,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (41, 42, 43, 44)
 
 
@@ -52,7 +52,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (4311, 4312, 4313, 4314)
 
 
@@ -80,5 +80,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (21, 22, 23, 24)
diff --git a/tests/hlsl-intrinsic-override.shader_test b/tests/hlsl-intrinsic-override.shader_test
index 55a23f21..a47f8176 100644
--- a/tests/hlsl-intrinsic-override.shader_test
+++ b/tests/hlsl-intrinsic-override.shader_test
@@ -11,7 +11,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.3, 0.3, 0.4, 0.6)
 
 [pixel shader]
@@ -27,5 +27,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.3, 0.3, 0.3, 0.4)
diff --git a/tests/hlsl-majority-pragma.shader_test b/tests/hlsl-majority-pragma.shader_test
index e7fc75cd..a9f917ff 100644
--- a/tests/hlsl-majority-pragma.shader_test
+++ b/tests/hlsl-majority-pragma.shader_test
@@ -17,5 +17,5 @@ uniform  0 float4 0.1 0.2 0.0 0.0
 uniform  4 float4 0.3 0.4 0.0 0.0
 uniform  8 float4 0.1 0.3 0.0 0.0
 uniform 12 float4 0.2 0.4 0.0 0.0
-draw quad
+todo draw quad
 probe all rgba (0.17, 0.39, 0.17, 0.39) 1
diff --git a/tests/hlsl-majority-typedef.shader_test b/tests/hlsl-majority-typedef.shader_test
index 1460e9a0..192c96db 100644
--- a/tests/hlsl-majority-typedef.shader_test
+++ b/tests/hlsl-majority-typedef.shader_test
@@ -18,5 +18,5 @@ uniform  0 float4 0.1 0.2 0.0 0.0
 uniform  4 float4 0.3 0.4 0.0 0.0
 uniform  8 float4 0.1 0.3 0.0 0.0
 uniform 12 float4 0.2 0.4 0.0 0.0
-draw quad
+todo draw quad
 probe all rgba (0.17, 0.39, 0.17, 0.39) 1
diff --git a/tests/hlsl-mul.shader_test b/tests/hlsl-mul.shader_test
index 7b453187..1d137e69 100644
--- a/tests/hlsl-mul.shader_test
+++ b/tests/hlsl-mul.shader_test
@@ -12,7 +12,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (30.0, 70.0, 110.0, 150.0)
 
 [pixel shader]
@@ -28,7 +28,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (90.0, 100.0, 110.0, 120.0)
 
 [pixel shader]
@@ -44,7 +44,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (14.0, 38.0, 62.0, 86.0)
 
 [pixel shader]
@@ -60,7 +60,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (38.0, 44.0, 50.0, 56.0)
 
 [pixel shader]
@@ -75,7 +75,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (14.0, 32.0, 50.0, 0.0)
 
 [pixel shader]
@@ -90,7 +90,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (30.0, 36.0, 42.0, 0.0)
 
 [pixel shader]
@@ -106,7 +106,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (50.0, 60.0, 70.0, 80.0)
 
 [pixel shader]
@@ -122,7 +122,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (50.0, 60.0, 70.0, 80.0)
 
 [pixel shader]
@@ -138,7 +138,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (10.0, 20.0, 30.0, 40.0)
 
 [pixel shader]
@@ -154,7 +154,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (10.0, 50.0, 90.0, 130.0)
 
 [pixel shader]
@@ -170,7 +170,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (10.0, 20.0, 30.0, 40.0)
 
 [pixel shader]
@@ -186,7 +186,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (10.0, 50.0, 90.0, 130.0)
 
 [pixel shader]
@@ -202,7 +202,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (90.0, 100.0, 110.0, 120.0)
 
 [pixel shader]
@@ -218,7 +218,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (5.0, 10.0, 15.0, 20.0)
 
 [pixel shader]
@@ -234,7 +234,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -250,7 +250,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (30.0, 70.0, 110.0, 150.0)
 
 [pixel shader]
@@ -268,7 +268,7 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (83.0, 98.0, 113.0, 128.0)
 
 [pixel shader]
@@ -286,5 +286,5 @@ float4 main(float4 pos : sv_position) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (78.0, 96.0, 114.0, 0.0)
diff --git a/tests/hlsl-numeric-constructor-truncation.shader_test b/tests/hlsl-numeric-constructor-truncation.shader_test
index f18b34d6..27768dcc 100644
--- a/tests/hlsl-numeric-constructor-truncation.shader_test
+++ b/tests/hlsl-numeric-constructor-truncation.shader_test
@@ -29,5 +29,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (1.0, 2.0, 3.0, 5.0)
diff --git a/tests/hlsl-numeric-types.shader_test b/tests/hlsl-numeric-types.shader_test
index 7504f95a..58612191 100644
--- a/tests/hlsl-numeric-types.shader_test
+++ b/tests/hlsl-numeric-types.shader_test
@@ -56,7 +56,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (5.0, 6.0, 7.0, 8.0)
 
 [pixel shader]
@@ -68,7 +68,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (5.0, 6.0, 7.0, 0.0)
 
 [pixel shader fail]
diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test
index 654b51cf..4c07cf84 100644
--- a/tests/hlsl-return-implicit-conversion.shader_test
+++ b/tests/hlsl-return-implicit-conversion.shader_test
@@ -5,7 +5,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.1)
 
 [pixel shader]
@@ -15,7 +15,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.1)
 
 [pixel shader]
@@ -25,7 +25,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.1)
 
 [pixel shader]
@@ -35,7 +35,7 @@ float4x1 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.1)
 
 [pixel shader]
@@ -50,7 +50,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader]
@@ -65,7 +65,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader]
@@ -80,7 +80,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader]
@@ -95,7 +95,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader fail]
@@ -132,7 +132,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader]
@@ -147,7 +147,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader]
@@ -162,7 +162,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader fail]
@@ -188,7 +188,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader fail]
@@ -214,7 +214,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
 
 [pixel shader fail]
@@ -240,5 +240,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.4, 0.3, 0.2, 0.0)
diff --git a/tests/hlsl-return-void.shader_test b/tests/hlsl-return-void.shader_test
index 1948ec51..d7231d6c 100644
--- a/tests/hlsl-return-void.shader_test
+++ b/tests/hlsl-return-void.shader_test
@@ -8,4 +8,4 @@ void main(out float4 ret : sv_target)
 
 [test]
 draw quad
-probe all rgba (0.1, 0.2, 0.3, 0.4)
+todo probe all rgba (0.1, 0.2, 0.3, 0.4)
diff --git a/tests/hlsl-shape.shader_test b/tests/hlsl-shape.shader_test
index b96f0fd2..57d59534 100644
--- a/tests/hlsl-shape.shader_test
+++ b/tests/hlsl-shape.shader_test
@@ -93,7 +93,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 7.0, 9.0)
 
 [pixel shader]
@@ -107,7 +107,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 7.0, 9.0)
 
 [pixel shader]
@@ -122,7 +122,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -137,7 +137,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -152,7 +152,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 7.0, 12.0, 17.0)
 
 [pixel shader]
@@ -167,7 +167,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 7.0, 12.0, 17.0)
 
 [pixel shader]
@@ -183,7 +183,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 0.0)
 
 [pixel shader]
@@ -199,7 +199,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (9.0, 11.0, 13.0, 0.0)
 
 [pixel shader]
@@ -211,7 +211,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -223,7 +223,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -235,7 +235,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -247,7 +247,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -260,7 +260,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -273,7 +273,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 6.0, 8.0)
 
 [pixel shader]
@@ -285,7 +285,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 3.0, 4.0, 5.0)
 
 [pixel shader]
@@ -297,7 +297,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 3.0, 4.0, 5.0)
 
 [pixel shader]
@@ -309,7 +309,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 0.0, 0.0)
 
 [pixel shader]
@@ -321,7 +321,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 4.0, 0.0, 0.0)
 
 [pixel shader]
@@ -336,7 +336,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (2.0, 3.0, 4.0, 5.0)
 
 [pixel shader]
@@ -351,5 +351,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (6.0, 7.0, 8.0, 9.0)
diff --git a/tests/hlsl-static-initializer.shader_test b/tests/hlsl-static-initializer.shader_test
index 9c486512..d8b85385 100644
--- a/tests/hlsl-static-initializer.shader_test
+++ b/tests/hlsl-static-initializer.shader_test
@@ -12,5 +12,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.8, 0.0, 0.0, 0.0)
diff --git a/tests/hlsl-storage-qualifiers.shader_test b/tests/hlsl-storage-qualifiers.shader_test
index 00e7b836..4c590ceb 100644
--- a/tests/hlsl-storage-qualifiers.shader_test
+++ b/tests/hlsl-storage-qualifiers.shader_test
@@ -17,5 +17,5 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
 [test]
 uniform 0 float4 0.1 0.0 0.0 0.0
 uniform 4 float4 0.2 0.0 0.0 0.0
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.2, 0.3, 0.4)
diff --git a/tests/hlsl-vector-indexing-uniform.shader_test b/tests/hlsl-vector-indexing-uniform.shader_test
index e5ffbdd0..f6991040 100644
--- a/tests/hlsl-vector-indexing-uniform.shader_test
+++ b/tests/hlsl-vector-indexing-uniform.shader_test
@@ -12,5 +12,5 @@ float4 main() : SV_TARGET
 
 [test]
 uniform 0 float 2
-draw quad
+todo draw quad
 probe all rgba (0.5, 0.3, 0.8, 0.2)
diff --git a/tests/hlsl-vector-indexing.shader_test b/tests/hlsl-vector-indexing.shader_test
index b641d7f9..f46377cf 100644
--- a/tests/hlsl-vector-indexing.shader_test
+++ b/tests/hlsl-vector-indexing.shader_test
@@ -10,5 +10,5 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.02, 0.245, 0.351, 1.0)
diff --git a/tests/logic-operations.shader_test b/tests/logic-operations.shader_test
index 360ca03b..9a5cec3f 100644
--- a/tests/logic-operations.shader_test
+++ b/tests/logic-operations.shader_test
@@ -8,7 +8,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
 
 [pixel shader]
@@ -22,7 +22,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -35,7 +35,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -48,7 +48,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
 
 [pixel shader]
@@ -61,7 +61,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
 
 [pixel shader]
@@ -75,7 +75,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -88,7 +88,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -101,7 +101,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
 
 [pixel shader]
@@ -114,7 +114,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
 
 [pixel shader]
@@ -128,7 +128,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -141,7 +141,7 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.0, 0.0, 1.0)
 
 [pixel shader]
@@ -154,5 +154,5 @@ float4 main() : SV_TARGET
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 1.0, 1.0, 1.0)
diff --git a/tests/sampler-offset.shader_test b/tests/sampler-offset.shader_test
index 6f8357df..f47d5bff 100644
--- a/tests/sampler-offset.shader_test
+++ b/tests/sampler-offset.shader_test
@@ -22,7 +22,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.1, 0.2, 0.5, 0.0)
 
 
@@ -36,7 +36,7 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.2, 0.2, 0.0, 0.4)
 
 
@@ -50,5 +50,5 @@ float4 main() : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe all rgba (0.0, 0.2, 0.0, 0.4)
diff --git a/tests/trigonometry.shader_test b/tests/trigonometry.shader_test
index cf53d7a1..e9ac3682 100644
--- a/tests/trigonometry.shader_test
+++ b/tests/trigonometry.shader_test
@@ -12,7 +12,7 @@ float4 main(float tex : texcoord) : sv_target
 }
 
 [test]
-draw quad
+todo draw quad
 probe rgba ( 0, 0) ( 0.00000000,  1.00000000, 0.0, 0.0)
 probe rgba ( 1, 0) ( 0.84147098,  0.54030231, 0.0, 0.0) 1024
 probe rgba ( 2, 0) ( 0.90929743, -0.41614684, 0.0, 0.0) 1024
-- 
2.35.2




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