[PATCH vkd3d 08/11] vkd3d-shader/hlsl: Fold constant division.

Francisco Casas fcasas at codeweavers.com
Thu Apr 14 12:02:20 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>

April 14, 2022 6:53 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> This commit includes work by Francisco Casas.
> 
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_constant_ops.c | 67 ++++++++++++++++++++++++
> libs/vkd3d-shader/vkd3d_shader_private.h | 2 +
> tests/arithmetic-float.shader_test | 16 ++++++
> tests/arithmetic-int.shader_test | 11 +++-
> tests/arithmetic-uint.shader_test | 9 ++++
> 5 files changed, 104 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index 5cac4bde..9a8bc6b0 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -255,6 +255,69 @@ static bool fold_nequal(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> return true;
> }
> 
> +static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> + struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
> +{
> + enum hlsl_base_type type = dst->node.data_type->base_type;
> + unsigned int k;
> +
> + assert(type == src1->node.data_type->base_type);
> + assert(type == src2->node.data_type->base_type);
> +
> + for (k = 0; k < dst->node.data_type->dimx; ++k)
> + {
> + switch (type)
> + {
> + case HLSL_TYPE_FLOAT:
> + case HLSL_TYPE_HALF:
> + if (src2->value[k].f == 0)
> + {
> + hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
> + "Floating point division by zero");
> + }
> + dst->value[k].f = src1->value[k].f / src2->value[k].f;
> + break;
> +
> + case HLSL_TYPE_DOUBLE:
> + if (src2->value[k].d == 0)
> + {
> + hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
> + "Floating point division by zero");
> + }
> + dst->value[k].d = src1->value[k].d / src2->value[k].d;
> + break;
> +
> + case HLSL_TYPE_INT:
> + if (src2->value[k].i == 0)
> + {
> + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
> + "Division by zero.");
> + return false;
> + }
> + if (src1->value[k].i == INT_MIN && src2->value[k].i == -1)
> + dst->value[k].i = INT_MIN;
> + else
> + dst->value[k].i = src1->value[k].i / src2->value[k].i;
> + break;
> +
> + case HLSL_TYPE_UINT:
> + if (src2->value[k].u == 0)
> + {
> + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
> + "Division by zero.");
> + return false;
> + }
> + dst->value[k].u = src1->value[k].u / src2->value[k].u;
> + break;
> +
> + default:
> + FIXME("Fold division for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type));
> + return false;
> + }
> + }
> + return true;
> +}
> +
> bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> {
> struct hlsl_ir_constant *arg1, *arg2 = NULL, *res;
> @@ -308,6 +371,10 @@ bool hlsl_fold_constants(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
> void
> success = fold_nequal(ctx, res, arg1, arg2);
> break;
> 
> + case HLSL_OP2_DIV:
> + success = fold_div(ctx, res, arg1, arg2);
> + break;
> +
> default:
> FIXME("Fold \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> success = false;
> diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
> index 21f23709..29e178cc 100644
> --- a/libs/vkd3d-shader/vkd3d_shader_private.h
> +++ b/libs/vkd3d-shader/vkd3d_shader_private.h
> @@ -117,8 +117,10 @@ enum vkd3d_shader_error
> VKD3D_SHADER_ERROR_HLSL_INVALID_TEXEL_OFFSET = 5018,
> VKD3D_SHADER_ERROR_HLSL_OFFSET_OUT_OF_BOUNDS = 5019,
> VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE = 5020,
> + VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO = 5021,
> 
> VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
> + VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
> 
> VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
> 
> diff --git a/tests/arithmetic-float.shader_test b/tests/arithmetic-float.shader_test
> index d55dc9d4..f99b9728 100644
> --- a/tests/arithmetic-float.shader_test
> +++ b/tests/arithmetic-float.shader_test
> @@ -23,3 +23,19 @@ float4 main() : SV_TARGET
> [test]
> todo draw quad
> probe all rgba (5.0, 5.0, -5.0, 3.0)
> +
> +[require]
> +shader model >= 4.0
> +
> +[pixel shader]
> +float4 main() : SV_TARGET
> +{
> + float x = 1;
> + float y = 0;
> +
> + return x / y;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (1e99, 1e99, 1e99, 1e99)
> diff --git a/tests/arithmetic-int.shader_test b/tests/arithmetic-int.shader_test
> index 5d9cc029..c85b9a3a 100644
> --- a/tests/arithmetic-int.shader_test
> +++ b/tests/arithmetic-int.shader_test
> @@ -8,7 +8,7 @@ float4 main() : SV_TARGET
> }
> 
> [test]
> -todo draw quad
> +draw quad
> probe all rgba (20.0, -10.0, 75.0, 0.0)
> 
> [pixel shader]
> @@ -23,3 +23,12 @@ float4 main() : SV_TARGET
> [test]
> todo draw quad
> probe all rgba (5.0, 5.0, -5.0, 3.0)
> +
> +[pixel shader fail]
> +float4 main() : SV_TARGET
> +{
> + int x = 1;
> + int y = 0;
> +
> + return x / y;
> +}
> diff --git a/tests/arithmetic-uint.shader_test b/tests/arithmetic-uint.shader_test
> index b016dbb6..f37c881e 100644
> --- a/tests/arithmetic-uint.shader_test
> +++ b/tests/arithmetic-uint.shader_test
> @@ -26,3 +26,12 @@ float4 main() : SV_TARGET
> [test]
> draw quad
> probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
> +
> +[pixel shader fail]
> +float4 main() : SV_TARGET
> +{
> + uint x = 1;
> + uint y = 0;
> +
> + return x / y;
> +}
> -- 
> 2.35.2



More information about the wine-devel mailing list