[PATCH v2 1/2] d2d1: Implement GetUnitMode().
Ziqing Hui
zhui at codeweavers.com
Thu Apr 14 22:31:50 CDT 2022
Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
dlls/d2d1/device.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index 43c65ebddc1..7bf4d6e1577 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -2154,9 +2154,11 @@ static void STDMETHODCALLTYPE d2d_device_context_SetUnitMode(ID2D1DeviceContext
static D2D1_UNIT_MODE STDMETHODCALLTYPE d2d_device_context_GetUnitMode(ID2D1DeviceContext *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
- return D2D1_UNIT_MODE_DIPS;
+ TRACE("iface %p.\n", iface);
+
+ return context->drawing_state.unitMode;
}
static void STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_DrawGlyphRun(ID2D1DeviceContext *iface,
--
2.25.1
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