[PATCH vkd3d 12/12] vkd3d-shader/hlsl: Remove redundant component count validation from struct_var_initializer().
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Apr 18 01:34:08 CDT 2022
From: Francisco Casas <fcasas at codeweavers.com>
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
---
libs/vkd3d-shader/hlsl.y | 8 --------
1 file changed, 8 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 5b57a7bd..10625b7e 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1676,14 +1676,6 @@ static void struct_var_initializer(struct hlsl_ctx *ctx, struct hlsl_ir_var *var
struct hlsl_struct_field *field;
unsigned int i = 0;
- if (initializer_size(initializer) != hlsl_type_component_count(type))
- {
- hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
- "Expected %u components in initializer, but got %u.",
- hlsl_type_component_count(type), initializer_size(initializer));
- return;
- }
-
LIST_FOR_EACH_ENTRY(field, type->e.elements, struct hlsl_struct_field, entry)
{
struct hlsl_ir_node *node = initializer->args[i];
--
2.35.2
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