[PATCH vkd3d 01/12] tests: Mark individual invalid shaders as todo.

Giovanni Mascellani gmascellani at codeweavers.com
Tue Apr 19 05:49:52 CDT 2022


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 18/04/22 08:33, Giovanni Mascellani ha scritto:
> From: Zebediah Figura <zfigura at codeweavers.com>
> 
> ---
>   Makefile.am                                   |  3 ---
>   tests/hlsl-function.shader_test               | 14 ++++++-------
>   ...lsl-return-implicit-conversion.shader_test | 10 ++++-----
>   tests/shader_runner.c                         | 21 ++++++++++++++++---
>   4 files changed, 30 insertions(+), 18 deletions(-)
> 
> diff --git a/Makefile.am b/Makefile.am
> index ed881ffa..52d057c9 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -317,9 +317,6 @@ tests_shader_runner_SOURCES = \
>   tests_vkd3d_api_LDADD = libvkd3d.la @VULKAN_LIBS@
>   tests_vkd3d_shader_api_LDADD = libvkd3d-shader.la
>   SHADER_TEST_LOG_COMPILER = tests/shader_runner
> -XFAIL_TESTS = \
> -	tests/hlsl-function.shader_test \
> -	tests/hlsl-return-implicit-conversion.shader_test
>   endif
>   
>   EXTRA_DIST += $(vkd3d_shader_tests)
> diff --git a/tests/hlsl-function.shader_test b/tests/hlsl-function.shader_test
> index 586f1ab7..6f11e35b 100644
> --- a/tests/hlsl-function.shader_test
> +++ b/tests/hlsl-function.shader_test
> @@ -1,4 +1,4 @@
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   float4 func();
>   
> @@ -23,7 +23,7 @@ float4 main() : sv_target
>       return 0;
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void func(inout float o)
>   {
> @@ -37,7 +37,7 @@ float4 main() : sv_target
>       return 0;
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void func(inout float2 o)
>   {
> @@ -51,7 +51,7 @@ float4 main() : sv_target
>       return 0;
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void func(out float o)
>   {
> @@ -65,7 +65,7 @@ float4 main() : sv_target
>       return x;
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void func(inout float o)
>   {
> @@ -78,7 +78,7 @@ float4 main() : sv_target
>       return x;
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void func()
>   {
> @@ -89,7 +89,7 @@ float4 main() : sv_target
>       return func();
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   
>   void foo()
>   {
> diff --git a/tests/hlsl-return-implicit-conversion.shader_test b/tests/hlsl-return-implicit-conversion.shader_test
> index 4c07cf84..38d21633 100644
> --- a/tests/hlsl-return-implicit-conversion.shader_test
> +++ b/tests/hlsl-return-implicit-conversion.shader_test
> @@ -98,7 +98,7 @@ float4 main() : sv_target
>   todo draw quad
>   probe all rgba (0.4, 0.3, 0.2, 0.0)
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   float3x1 func()
>   {
>       return float1x3(0.4, 0.3, 0.2);
> @@ -109,7 +109,7 @@ float4 main() : sv_target
>       return float4(func(), 0.0);
>   }
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   float1x3 func()
>   {
>       return float3x1(0.4, 0.3, 0.2);
> @@ -165,7 +165,7 @@ float4 main() : sv_target
>   todo draw quad
>   probe all rgba (0.4, 0.3, 0.2, 0.0)
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   float3x1 func()
>   {
>       return float4(0.4, 0.3, 0.2, 0.1);
> @@ -191,7 +191,7 @@ float4 main() : sv_target
>   todo draw quad
>   probe all rgba (0.4, 0.3, 0.2, 0.0)
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   float3x1 func()
>   {
>       return float1x4(0.4, 0.3, 0.2, 0.1);
> @@ -217,7 +217,7 @@ float4 main() : sv_target
>   todo draw quad
>   probe all rgba (0.4, 0.3, 0.2, 0.0)
>   
> -[pixel shader fail]
> +[pixel shader fail todo]
>   float1x3 func()
>   {
>       return float4x1(0.4, 0.3, 0.2, 0.1);
> diff --git a/tests/shader_runner.c b/tests/shader_runner.c
> index 8633ee9a..8804164e 100644
> --- a/tests/shader_runner.c
> +++ b/tests/shader_runner.c
> @@ -80,6 +80,7 @@ enum parse_state
>       STATE_REQUIRE,
>       STATE_SAMPLER,
>       STATE_SHADER_INVALID_PIXEL,
> +    STATE_SHADER_INVALID_PIXEL_TODO,
>       STATE_SHADER_PIXEL,
>       STATE_SHADER_VERTEX,
>       STATE_TEXTURE,
> @@ -642,15 +643,24 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
>                       break;
>   
>                   case STATE_SHADER_INVALID_PIXEL:
> +                case STATE_SHADER_INVALID_PIXEL_TODO:
>                   {
>                       ID3D10Blob *blob = NULL, *errors = NULL;
>                       HRESULT hr;
>   
>                       hr = D3DCompile(shader_source, strlen(shader_source), NULL,
>                               NULL, NULL, "main", "ps_4_0", 0, 0, &blob, &errors);
> -                    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
> -                    ok(!blob, "Expected no compiled shader blob.\n");
> -                    ok(!!errors, "Expected non-NULL error blob.\n");
> +                    todo_if (state == STATE_SHADER_INVALID_PIXEL_TODO)
> +                        ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
> +                    if (hr == S_OK)
> +                    {
> +                        ID3D10Blob_Release(blob);
> +                    }
> +                    else
> +                    {
> +                        ok(!blob, "Expected no compiled shader blob.\n");
> +                        ok(!!errors, "Expected non-NULL error blob.\n");
> +                    }
>                       if (errors)
>                       {
>                           if (vkd3d_test_state.debug_level)
> @@ -735,6 +745,10 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
>               {
>                   state = STATE_SHADER_INVALID_PIXEL;
>               }
> +            else if (!strcmp(line, "[pixel shader fail todo]\n"))
> +            {
> +                state = STATE_SHADER_INVALID_PIXEL_TODO;
> +            }
>               else if (sscanf(line, "[sampler %u]\n", &index))
>               {
>                   state = STATE_SAMPLER;
> @@ -817,6 +831,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const
>                   case STATE_PREPROC:
>                   case STATE_PREPROC_INVALID:
>                   case STATE_SHADER_INVALID_PIXEL:
> +                case STATE_SHADER_INVALID_PIXEL_TODO:
>                   case STATE_SHADER_PIXEL:
>                   case STATE_SHADER_VERTEX:
>                   {



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