[PATCH vkd3d 05/12] vkd3d-shader/hlsl: Support vector indexing.

Francisco Casas fcasas at codeweavers.com
Tue Apr 19 09:38:03 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 18, 2022 2:34 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 14 ++++++++++----
> tests/hlsl-vector-indexing.shader_test | 4 ++--
> 2 files changed, 12 insertions(+), 6 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index fd808648..291f8392 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -592,13 +592,21 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> if (expr_type->type == HLSL_CLASS_ARRAY)
> {
> data_type = expr_type->e.array.type;
> + if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> + return false;
> }
> - else if (expr_type->type == HLSL_CLASS_MATRIX || expr_type->type == HLSL_CLASS_VECTOR)
> + else if (expr_type->type == HLSL_CLASS_MATRIX)
> {
> /* This needs to be lowered now, while we still have type information. */
> - FIXME("Index of matrix or vector type.\n");
> + FIXME("Index of matrix type.\n");
> return false;
> }
> + else if (expr_type->type == HLSL_CLASS_VECTOR)
> + {
> + data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
> + if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
> + return false;
> + }
> else
> {
> if (expr_type->type == HLSL_CLASS_SCALAR)
> @@ -608,8 +616,6 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> return false;
> }
> 
> - if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> - return false;
> list_add_tail(instrs, &c->node.entry);
> if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, index, &c->node)))
> return false;
> diff --git a/tests/hlsl-vector-indexing.shader_test b/tests/hlsl-vector-indexing.shader_test
> index 1c964147..f2d20c44 100644
> --- a/tests/hlsl-vector-indexing.shader_test
> +++ b/tests/hlsl-vector-indexing.shader_test
> @@ -10,7 +10,7 @@ float4 main() : SV_TARGET
> }
> 
> [test]
> -todo draw quad
> +draw quad
> probe all rgba (0.02, 0.245, 0.351, 1.0)
> 
> [pixel shader]
> @@ -23,5 +23,5 @@ float4 main() : SV_TARGET
> 
> [test]
> uniform 0 float4 1.0 2.0 3.0 4.0
> -todo draw quad
> +draw quad
> probe all rgba (1.0, 2.0, 2.0, 3.0)
> -- 
> 2.35.2



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