[PATCH vkd3d 06/12] vkd3d-shader/hlsl: Split matrix copies.

Francisco Casas fcasas at codeweavers.com
Tue Apr 19 10:42:22 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 18, 2022 2:35 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_codegen.c | 52 ++++++++++++++++++++++++++
> tests/hlsl-matrix-indexing.shader_test | 17 +++++++++
> 2 files changed, 69 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index 72c00430..73e3b73f 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -672,6 +672,57 @@ static bool split_struct_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node
> *instr
> return true;
> }
> 
> +static unsigned int minor_size(const struct hlsl_type *type)
> +{
> + if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
> + return type->dimx;
> + else
> + return type->dimy;
> +}
> +
> +static unsigned int major_size(const struct hlsl_type *type)
> +{
> + if (type->type == HLSL_CLASS_VECTOR || type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
> + return type->dimy;
> + else
> + return type->dimx;
> +}
> +
> +static bool split_matrix_copies(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> +{
> + const struct hlsl_ir_node *rhs;
> + struct hlsl_type *element_type;
> + const struct hlsl_type *type;
> + unsigned int i;
> + struct hlsl_ir_store *store;
> +
> + if (instr->type != HLSL_IR_STORE)
> + return false;
> +
> + store = hlsl_ir_store(instr);
> + rhs = store->rhs.node;
> + type = rhs->data_type;
> + if (type->type != HLSL_CLASS_MATRIX)
> + return false;
> + element_type = hlsl_get_vector_type(ctx, type->base_type, minor_size(type));
> +
> + if (rhs->type != HLSL_IR_LOAD)
> + {
> + hlsl_fixme(ctx, &instr->loc, "Copying from unsupported node type.\n");
> + return false;
> + }
> +
> + for (i = 0; i < major_size(type); ++i)
> + {
> + if (!split_copy(ctx, store, hlsl_ir_load(rhs), 4 * i, element_type))
> + return false;
> + }
> +
> + list_remove(&store->node.entry);
> + hlsl_free_instr(&store->node);
> + return true;
> +}
> +
> static bool lower_narrowing_casts(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> {
> const struct hlsl_type *src_type, *dst_type;
> @@ -1685,6 +1736,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
> *entry
> progress |= transform_ir(ctx, split_struct_copies, body, NULL);
> }
> while (progress);
> + transform_ir(ctx, split_matrix_copies, body, NULL);
> transform_ir(ctx, lower_narrowing_casts, body, NULL);
> transform_ir(ctx, lower_casts_to_bool, body, NULL);
> do
> diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test
> index 1d444ffa..e2103fe2 100644
> --- a/tests/hlsl-matrix-indexing.shader_test
> +++ b/tests/hlsl-matrix-indexing.shader_test
> @@ -45,3 +45,20 @@ uniform 8 float4 9.0 10.0 11.0 12.0
> uniform 12 float4 13.0 14.0 15.0 16.0
> todo draw quad
> probe all rgba (1.0, 5.0, 7.0, 12.0)
> +
> +[pixel shader]
> +uniform float4x4 m;
> +
> +float4 main() : SV_TARGET
> +{
> + float4x4 m2 = m;
> + return float4(m2[0][0], m2[1][0], m2[1][2], m2[2][3]);
> +}
> +
> +[test]
> +uniform 0 float4 1.0 2.0 3.0 4.0
> +uniform 4 float4 5.0 6.0 7.0 8.0
> +uniform 8 float4 9.0 10.0 11.0 12.0
> +uniform 12 float4 13.0 14.0 15.0 16.0
> +todo draw quad
> +probe all rgba (1.0, 2.0, 10.0, 15.0)
> -- 
> 2.35.2



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