[PATCH vkd3d 07/12] vkd3d-shader/hlsl: Support matrix indexing.

Francisco Casas fcasas at codeweavers.com
Tue Apr 19 11:00:29 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 18, 2022 2:34 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 87 +++++++++++++++++++++++++-
> tests/hlsl-matrix-indexing.shader_test | 8 +--
> 2 files changed, 88 insertions(+), 7 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 291f8392..b6a8e496 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -581,6 +581,89 @@ static bool add_record_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hl
> return !!add_load(ctx, instrs, record, &c->node, field->type, loc);
> }
> 
> +static struct hlsl_ir_expr *add_binary_arithmetic_expr(struct hlsl_ctx *ctx, struct list *instrs,
> + enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2,
> + const struct vkd3d_shader_location *loc);
> +
> +static struct hlsl_ir_node *compute_matrix_offset(struct hlsl_ctx *ctx, struct list *instrs,
> + struct hlsl_type *type, struct hlsl_ir_node *x, struct hlsl_ir_node *y,
> + const struct vkd3d_shader_location *loc)
> +{
> + struct hlsl_ir_node *major, *minor;
> + struct hlsl_ir_expr *mul, *add;
> + struct hlsl_ir_constant *four;
> +
> + if (type->modifiers & HLSL_MODIFIER_ROW_MAJOR)
> + {
> + minor = x;
> + major = y;
> + }
> + else
> + {
> + minor = y;
> + major = x;
> + }
> +
> + if (!(four = hlsl_new_uint_constant(ctx, 4, loc)))
> + return NULL;
> + list_add_tail(instrs, &four->node.entry);
> +
> + if (!(mul = add_binary_arithmetic_expr(ctx, instrs, HLSL_OP2_MUL, &four->node, major, loc)))
> + return NULL;
> +
> + if (!(add = add_binary_arithmetic_expr(ctx, instrs, HLSL_OP2_ADD, &mul->node, minor, loc)))
> + return NULL;
> +
> + return &add->node;
> +}
> +
> +static bool add_matrix_load(struct hlsl_ctx *ctx, struct list *instrs,
> + struct hlsl_ir_node *matrix, struct hlsl_ir_node *index, const struct vkd3d_shader_location *loc)
> +{
> + struct hlsl_type *mat_type = matrix->data_type, *ret_type, *scal_type;
> + static unsigned int counter = 0;
> + struct hlsl_ir_load *load;
> + struct hlsl_ir_var *var;
> + unsigned int i;
> + char name[32];
> +
> + ret_type = hlsl_get_vector_type(ctx, mat_type->base_type, mat_type->dimx);
> + scal_type = hlsl_get_scalar_type(ctx, mat_type->base_type);
> +
> + sprintf(name, "<index-%x>", counter++);
> + var = hlsl_new_synthetic_var(ctx, name, ret_type, *loc);
> + if (!var)
> + return false;
> +
> + for (i = 0; i < mat_type->dimx; ++i)
> + {
> + struct hlsl_ir_node *offset;
> + struct hlsl_ir_store *store;
> + struct hlsl_ir_load *value;
> + struct hlsl_ir_constant *c;
> +
> + if (!(c = hlsl_new_uint_constant(ctx, i, loc)))
> + return false;
> + list_add_tail(instrs, &c->node.entry);
> +
> + if (!(offset = compute_matrix_offset(ctx, instrs, mat_type, &c->node, index, loc)))
> + return false;
> +
> + if (!(value = add_load(ctx, instrs, matrix, offset, scal_type, *loc)))
> + return false;
> +
> + if (!(store = hlsl_new_store(ctx, var, &c->node, &value->node, 0, *loc)))
> + return false;
> + list_add_tail(instrs, &store->node.entry);
> + }
> +
> + if (!(load = hlsl_new_load(ctx, var, NULL, ret_type, *loc)))
> + return false;
> + list_add_tail(instrs, &load->node.entry);
> +
> + return true;
> +}
> +
> static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_node *array,
> struct hlsl_ir_node *index, const struct vkd3d_shader_location loc)
> {
> @@ -597,9 +680,7 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct
> hls
> }
> else if (expr_type->type == HLSL_CLASS_MATRIX)
> {
> - /* This needs to be lowered now, while we still have type information. */
> - FIXME("Index of matrix type.\n");
> - return false;
> + return add_matrix_load(ctx, instrs, array, index, &loc);
> }
> else if (expr_type->type == HLSL_CLASS_VECTOR)
> {
> diff --git a/tests/hlsl-matrix-indexing.shader_test b/tests/hlsl-matrix-indexing.shader_test
> index e2103fe2..3f4b878f 100644
> --- a/tests/hlsl-matrix-indexing.shader_test
> +++ b/tests/hlsl-matrix-indexing.shader_test
> @@ -11,7 +11,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
> uniform 4 float4 5.0 6.0 7.0 8.0
> uniform 8 float4 9.0 10.0 11.0 12.0
> uniform 12 float4 13.0 14.0 15.0 16.0
> -todo draw quad
> +draw quad
> probe all rgba (1.0, 2.0, 10.0, 15.0)
> 
> [pixel shader]
> @@ -27,7 +27,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
> uniform 4 float4 5.0 6.0 7.0 8.0
> uniform 8 float4 9.0 10.0 11.0 12.0
> uniform 12 float4 13.0 14.0 15.0 16.0
> -todo draw quad
> +draw quad
> probe all rgba (1.0, 2.0, 10.0, 15.0)
> 
> [pixel shader]
> @@ -43,7 +43,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
> uniform 4 float4 5.0 6.0 7.0 8.0
> uniform 8 float4 9.0 10.0 11.0 12.0
> uniform 12 float4 13.0 14.0 15.0 16.0
> -todo draw quad
> +draw quad
> probe all rgba (1.0, 5.0, 7.0, 12.0)
> 
> [pixel shader]
> @@ -60,5 +60,5 @@ uniform 0 float4 1.0 2.0 3.0 4.0
> uniform 4 float4 5.0 6.0 7.0 8.0
> uniform 8 float4 9.0 10.0 11.0 12.0
> uniform 12 float4 13.0 14.0 15.0 16.0
> -todo draw quad
> +draw quad
> probe all rgba (1.0, 2.0, 10.0, 15.0)
> -- 
> 2.35.2



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