[PATCH vkd3d 05/12] vkd3d-shader/hlsl: Support vector indexing.
Zebediah Figura
zfigura at codeweavers.com
Wed Apr 20 12:57:24 CDT 2022
On 4/18/22 01:34, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.y | 14 ++++++++++----
> tests/hlsl-vector-indexing.shader_test | 4 ++--
> 2 files changed, 12 insertions(+), 6 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index fd808648..291f8392 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -592,13 +592,21 @@ static bool add_array_load(struct hlsl_ctx *ctx, struct list *instrs, struct hls
> if (expr_type->type == HLSL_CLASS_ARRAY)
> {
> data_type = expr_type->e.array.type;
> + if (!(c = hlsl_new_uint_constant(ctx, hlsl_type_get_array_element_reg_size(data_type), &loc)))
> + return false;
> }
> - else if (expr_type->type == HLSL_CLASS_MATRIX || expr_type->type == HLSL_CLASS_VECTOR)
> + else if (expr_type->type == HLSL_CLASS_MATRIX)
> {
> /* This needs to be lowered now, while we still have type information. */
> - FIXME("Index of matrix or vector type.\n");
> + FIXME("Index of matrix type.\n");
> return false;
> }
> + else if (expr_type->type == HLSL_CLASS_VECTOR)
> + {
> + data_type = hlsl_get_scalar_type(ctx, expr_type->base_type);
> + if (!(c = hlsl_new_uint_constant(ctx, 1, &loc)))
> + return false;
Why not just bring the constant + mul into the ARRAY path?
> + }
> else
> {
> if (expr_type->type == HLSL_CLASS_SCALAR)
More information about the wine-devel
mailing list