[PATCH vkd3d 06/12] vkd3d-shader/hlsl: Split matrix copies.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Apr 21 03:32:15 CDT 2022
Hi,
Il 20/04/22 20:08, Zebediah Figura ha scritto:
> Why handle HLSL_CLASS_VECTOR in these?
Good question. I am pretty sure I had a good reason at some point,
because I remember rewriting that a few times in order to find the right
abstraction, but even in my queued patches minor_size() and major_size()
are never called on vector types, so that could be removed now. I'll fix
it in a follow up patch.
Thanks, Giovanni.
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