[PATCH vkd3d v2 2/9] vkd3d-shader/hlsl: Add trailing dots to warning messages.
Giovanni Mascellani
gmascellani at codeweavers.com
Thu Apr 21 10:44:22 CDT 2022
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
libs/vkd3d-shader/hlsl_constant_ops.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
index a1551ba1..2e16577f 100644
--- a/libs/vkd3d-shader/hlsl_constant_ops.c
+++ b/libs/vkd3d-shader/hlsl_constant_ops.c
@@ -275,7 +275,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
if (ctx->profile->major_version >= 4 && src2->value[k].f == 0)
{
hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
- "Floating point division by zero");
+ "Floating point division by zero.");
}
dst->value[k].f = src1->value[k].f / src2->value[k].f;
if (ctx->profile->major_version < 4 && isinf(dst->value[k].f))
@@ -289,7 +289,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
if (src2->value[k].d == 0)
{
hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
- "Floating point division by zero");
+ "Floating point division by zero.");
}
dst->value[k].d = src1->value[k].d / src2->value[k].d;
break;
--
2.35.2
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