[PATCH v2 3/6] include: Add defines for ID2D1RenderInfo.
Ziqing Hui
zhui at codeweavers.com
Thu Apr 21 23:32:54 CDT 2022
Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
include/d2d1effectauthor.idl | 51 ++++++++++++++++++++++++++++++++++++
1 file changed, 51 insertions(+)
diff --git a/include/d2d1effectauthor.idl b/include/d2d1effectauthor.idl
index 65672cf5751..ca3a2c9cdf4 100644
--- a/include/d2d1effectauthor.idl
+++ b/include/d2d1effectauthor.idl
@@ -18,6 +18,34 @@
import "d2d1_1.idl";
+typedef enum D2D1_FILTER
+{
+ D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
+ D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
+ D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
+ D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
+ D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D2D1_FILTER_ANISOTROPIC = 0x55,
+ D2D1_FILTER_FORCE_DWORD = 0xffffffff
+} D2D1_FILTER;
+
+typedef enum D2D1_CHANNEL_DEPTH
+{
+ D2D1_CHANNEL_DEPTH_DEFAULT = 0x0,
+ D2D1_CHANNEL_DEPTH_1 = 0x1,
+ D2D1_CHANNEL_DEPTH_4 = 0x4,
+ D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
+} D2D1_CHANNEL_DEPTH;
+
+typedef struct D2D1_INPUT_DESCRIPTION
+{
+ D2D1_FILTER filter;
+ UINT32 levelOfDetailCount;
+} D2D1_INPUT_DESCRIPTION;
+
[
object,
uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
@@ -48,3 +76,26 @@ interface ID2D1ResourceTexture : IUnknown
[in] UINT32 data_count
);
};
+
+[
+ object,
+ uuid(519ae1bd-d19a-420d-b849-364f594776b7),
+ local,
+]
+interface ID2D1RenderInfo : IUnknown
+{
+ HRESULT SetInputDescription(
+ [in] UINT32 input_index,
+ [in] D2D1_INPUT_DESCRIPTION input_description
+ );
+ HRESULT SetOutputBuffer(
+ [in] D2D1_BUFFER_PRECISION buffer_precision,
+ [in] D2D1_CHANNEL_DEPTH channel_depth
+ );
+ void SetCached(
+ [in] BOOL is_cached
+ );
+ void SetInstructionCountHint(
+ [in] UINT32 instruction_count
+ );
+};
--
2.25.1
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