[PATCH 1/6] windows.gaming.input: Introduce Windows.Gaming.Input.RacingWheel activation factory.
Rémi Bernon
rbernon at codeweavers.com
Fri Apr 22 04:49:05 CDT 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/Makefile.in | 1 +
dlls/windows.gaming.input/main.c | 2 +
dlls/windows.gaming.input/private.h | 2 +
dlls/windows.gaming.input/racing_wheel.c | 117 +++++++++++++++++++++++
4 files changed, 122 insertions(+)
create mode 100644 dlls/windows.gaming.input/racing_wheel.c
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index 6c075c3d67c..1e0ce5c360c 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -8,6 +8,7 @@ C_SRCS = \
main.c \
manager.c \
provider.c \
+ racing_wheel.c \
vector.c
IDL_SRCS = \
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 1ddd3a8fd23..2d8f6a340b0 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -180,6 +180,8 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
ICustomGameControllerFactory_QueryInterface( controller_factory, &IID_IActivationFactory, (void **)factory );
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
ICustomGameControllerFactory_QueryInterface( gamepad_factory, &IID_IActivationFactory, (void **)factory );
+ if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RacingWheel ))
+ IActivationFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory );
if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager ))
IGameControllerFactoryManagerStatics2_QueryInterface( manager_factory, &IID_IActivationFactory, (void **)factory );
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index bb2fb68b8a8..73fab47a770 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -34,6 +34,7 @@
#define WIDL_using_Windows_Devices_Power
#define WIDL_using_Windows_Gaming_Input
#define WIDL_using_Windows_Gaming_Input_Custom
+#define WIDL_using_Windows_Gaming_Input_ForceFeedback
#include "windows.gaming.input.custom.h"
#include "wine/list.h"
@@ -41,6 +42,7 @@
extern HINSTANCE windows_gaming_input;
extern ICustomGameControllerFactory *controller_factory;
extern ICustomGameControllerFactory *gamepad_factory;
+extern IActivationFactory *racing_wheel_factory;
extern IGameControllerFactoryManagerStatics2 *manager_factory;
struct vector_iids
diff --git a/dlls/windows.gaming.input/racing_wheel.c b/dlls/windows.gaming.input/racing_wheel.c
new file mode 100644
index 00000000000..a8d20bc26ff
--- /dev/null
+++ b/dlls/windows.gaming.input/racing_wheel.c
@@ -0,0 +1,117 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2021 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+#include "provider.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+struct racing_wheel_statics
+{
+ IActivationFactory IActivationFactory_iface;
+ LONG ref;
+};
+
+static inline struct racing_wheel_statics *impl_from_IActivationFactory( IActivationFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct racing_wheel_statics, IActivationFactory_iface );
+}
+
+static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
+{
+ struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
+
+ TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+ if (IsEqualGUID( iid, &IID_IUnknown ) ||
+ IsEqualGUID( iid, &IID_IInspectable ) ||
+ IsEqualGUID( iid, &IID_IAgileObject ) ||
+ IsEqualGUID( iid, &IID_IActivationFactory ))
+ {
+ IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
+ return S_OK;
+ }
+
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
+{
+ struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
+ ULONG ref = InterlockedIncrement( &impl->ref );
+ TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static ULONG WINAPI factory_Release( IActivationFactory *iface )
+{
+ struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
+ ULONG ref = InterlockedDecrement( &impl->ref );
+ TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
+{
+ FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
+{
+ FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
+{
+ FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
+{
+ FIXME( "iface %p, instance %p stub!\n", iface, instance );
+ return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl factory_vtbl =
+{
+ factory_QueryInterface,
+ factory_AddRef,
+ factory_Release,
+ /* IInspectable methods */
+ factory_GetIids,
+ factory_GetRuntimeClassName,
+ factory_GetTrustLevel,
+ /* IActivationFactory methods */
+ factory_ActivateInstance,
+};
+
+static struct racing_wheel_statics racing_wheel_statics =
+{
+ {&factory_vtbl},
+ 1,
+};
+
+IActivationFactory *racing_wheel_factory = &racing_wheel_statics.IActivationFactory_iface;
--
2.35.1
More information about the wine-devel
mailing list