[PATCH vkd3d v3 01/11] vkd3d-shader/hlsl: Do not generate infinities in SM1.

Francisco Casas fcasas at codeweavers.com
Fri Apr 22 10:37:24 CDT 2022


Hello,

April 22, 2022 6:25 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_constant_ops.c | 9 ++++++++-
> tests/arithmetic-float.shader_test | 1 +
> 2 files changed, 9 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index 06b957ba..a1551ba1 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -18,6 +18,8 @@
> * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
> */
> 
> +#include <math.h>
> +
> #include "hlsl.h"
> 
> static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant
> *src)
> @@ -270,12 +272,17 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> {
> case HLSL_TYPE_FLOAT:
> case HLSL_TYPE_HALF:
> - if (src2->value[k].f == 0)
> + if (ctx->profile->major_version >= 4 && src2->value[k].f == 0)
> {
> hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
> "Floating point division by zero");
> }
> dst->value[k].f = src1->value[k].f / src2->value[k].f;
> + if (ctx->profile->major_version < 4 && isinf(dst->value[k].f))
> + {
> + hlsl_error(ctx, &dst->node.loc, VKD3D_SHADER_ERROR_HLSL_DIVISION_BY_ZERO,
> + "Infinities are not allowed by the shader model.");
> + }
> break;

In the 0/0 case, the result is NAN and isinf(NAN) returns 0, and the error is not detected.

> 
> case HLSL_TYPE_DOUBLE:
> diff --git a/tests/arithmetic-float.shader_test b/tests/arithmetic-float.shader_test
> index f99b9728..6824c3f1 100644
> --- a/tests/arithmetic-float.shader_test
> +++ b/tests/arithmetic-float.shader_test
> @@ -25,6 +25,7 @@ todo draw quad
> probe all rgba (5.0, 5.0, -5.0, 3.0)
> 
> [require]
> +% Infinities are not allowed in SM1
> shader model >= 4.0
> 
> [pixel shader]
> -- 
> 2.35.2



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