[PATCH vkd3d v3 02/11] vkd3d-shader/hlsl: Add trailing dots to warning messages.

Francisco Casas fcasas at codeweavers.com
Fri Apr 22 10:37:58 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


April 22, 2022 6:26 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_constant_ops.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index a1551ba1..2e16577f 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -275,7 +275,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> if (ctx->profile->major_version >= 4 && src2->value[k].f == 0)
> {
> hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
> - "Floating point division by zero");
> + "Floating point division by zero.");
> }
> dst->value[k].f = src1->value[k].f / src2->value[k].f;
> if (ctx->profile->major_version < 4 && isinf(dst->value[k].f))
> @@ -289,7 +289,7 @@ static bool fold_div(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> if (src2->value[k].d == 0)
> {
> hlsl_warning(ctx, &dst->node.loc, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO,
> - "Floating point division by zero");
> + "Floating point division by zero.");
> }
> dst->value[k].d = src1->value[k].d / src2->value[k].d;
> break;
> -- 
> 2.35.2



More information about the wine-devel mailing list