[PATCH v2 3/5] wined3d: Clear Vulkan textures on the GPU in wined3d_texture_vk_load_texture().
Zebediah Figura
zfigura at codeweavers.com
Fri Apr 22 15:42:56 CDT 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 61 +++++++++++++++++++++++++++++++++++-------
1 file changed, 52 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index ddb1ffcde49..e2a75282a48 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5173,6 +5173,56 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
}
}
+static void wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
+ unsigned int sub_resource_idx, struct wined3d_context *context)
+{
+ struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+ const struct wined3d_format *format = texture_vk->t.resource.format;
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ static const VkClearDepthStencilValue depth_value;
+ static const VkClearColorValue colour_value;
+ VkCommandBuffer vk_command_buffer;
+ VkImageSubresourceRange vk_range;
+ VkImageAspectFlags aspect_mask;
+ VkImage vk_image;
+
+ vk_image = texture_vk->image.vk_image;
+
+ if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
+ {
+ ERR("Failed to get command buffer.\n");
+ return;
+ }
+
+ aspect_mask = vk_aspect_mask_from_format(format);
+
+ vk_range.aspectMask = aspect_mask;
+ vk_range.baseMipLevel = sub_resource_idx % texture_vk->t.level_count;
+ vk_range.levelCount = 1;
+ vk_range.baseArrayLayer = sub_resource_idx / texture_vk->t.level_count;
+ vk_range.layerCount = 1;
+
+ wined3d_context_vk_end_current_render_pass(context_vk);
+
+ wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
+ vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags), VK_ACCESS_TRANSFER_WRITE_BIT,
+ texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_image, &vk_range);
+
+ if (format->depth_size || format->stencil_size)
+ VK_CALL(vkCmdClearDepthStencilImage(vk_command_buffer, vk_image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depth_value, 1, &vk_range));
+ else
+ VK_CALL(vkCmdClearColorImage(vk_command_buffer, vk_image,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &colour_value, 1, &vk_range));
+
+ wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_ACCESS_TRANSFER_WRITE_BIT, vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_vk->layout, vk_image, &vk_range);
+ wined3d_context_vk_reference_texture(context_vk, texture_vk);
+}
+
static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_vk,
unsigned int sub_resource_idx, struct wined3d_context *context)
{
@@ -5185,15 +5235,8 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
if (sub_resource->locations & WINED3D_LOCATION_CLEARED)
{
- struct wined3d_bo_address addr;
-
- /* FIXME: Clear textures on the GPU if possible. */
-
- if (!wined3d_texture_prepare_location(&texture_vk->t, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM))
- return FALSE;
- wined3d_texture_get_bo_address(&texture_vk->t, sub_resource_idx, &addr, WINED3D_LOCATION_SYSMEM);
- memset(addr.addr, 0, sub_resource->size);
- wined3d_texture_validate_location(&texture_vk->t, sub_resource_idx, WINED3D_LOCATION_SYSMEM);
+ wined3d_texture_vk_clear(texture_vk, sub_resource_idx, context);
+ return TRUE;
}
if (!(sub_resource->locations & wined3d_texture_sysmem_locations))
--
2.35.1
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