[PATCH vkd3d 4/4] vkd3d: Map timeline semaphore values to fence virtual values and submit commands in worker threads.

Conor McCarthy cmccarthy at codeweavers.com
Sun Apr 24 20:52:24 CDT 2022


Threaded command queues on their own seem to bring out the problems with the existing fence implementation, which results in games crashing. Combining them with the fence changes avoids that issue.



More information about the wine-devel mailing list