[PATCH 5/5] windows.gaming.input: Import IAsyncOperation from windows.media.speech.

Rémi Bernon rbernon at codeweavers.com
Tue Apr 26 06:10:44 CDT 2022


Adapting it for the IAsyncOperation_boolean interface and use it to
implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async.

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/dinput/tests/force_feedback.c         |  32 +-
 dlls/windows.gaming.input/Makefile.in      |   1 +
 dlls/windows.gaming.input/async.c          | 369 +++++++++++++++++++++
 dlls/windows.gaming.input/force_feedback.c |  57 +++-
 dlls/windows.gaming.input/private.h        |   4 +
 5 files changed, 431 insertions(+), 32 deletions(-)
 create mode 100644 dlls/windows.gaming.input/async.c

diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index 6d8701a8c24..d9dad38446c 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -4482,7 +4482,7 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
     hr = IAsyncInfo_get_ErrorCode( async_info, &async_hr );
     if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_ErrorCode returned %#lx\n", hr );
     else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_ErrorCode returned %#lx\n", hr );
-    if (expect_status < 4) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
+    if (expect_status < 4) todo_wine_if(FAILED(expect_hr)) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
     else ok_(__FILE__, line)( async_hr == E_ILLEGAL_METHOD_CALL, "got error %#lx\n", async_hr );
 
     IAsyncInfo_Release( async_info );
@@ -4493,6 +4493,7 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
     {
     case Completed:
     case Error:
+        todo_wine_if(FAILED(expect_hr))
         ok_(__FILE__, line)( hr == expect_hr, "GetResults returned %#lx\n", hr );
         ok_(__FILE__, line)( result == expect_result, "got result %u\n", result );
         break;
@@ -5091,7 +5092,6 @@ static void test_windows_gaming_input(void)
         .report_id = 1,
         .report_len = 2,
         .report_buf = {1, 0x05},
-        .todo = TRUE,
     };
     static struct hid_expect expect_enable =
     {
@@ -5099,7 +5099,6 @@ static void test_windows_gaming_input(void)
         .report_id = 1,
         .report_len = 2,
         .report_buf = {1, 0x04},
-        .todo = TRUE,
     };
     static struct hid_expect expect_enable_fail =
     {
@@ -5108,7 +5107,6 @@ static void test_windows_gaming_input(void)
         .report_id = 1,
         .report_len = 2,
         .report_buf = {1, 0x04},
-        .todo = TRUE,
     };
     static struct hid_expect expect_reset_delay[] =
     {
@@ -5119,7 +5117,6 @@ static void test_windows_gaming_input(void)
             .report_id = 1,
             .report_len = 2,
             .report_buf = {1, 0x01},
-            .todo = TRUE,
         },
         /* device gain */
         {
@@ -5127,7 +5124,6 @@ static void test_windows_gaming_input(void)
             .report_id = 6,
             .report_len = 2,
             .report_buf = {6, 0x7f},
-            .todo = TRUE,
         },
     };
     struct hid_expect expect_reset[] =
@@ -5138,7 +5134,6 @@ static void test_windows_gaming_input(void)
             .report_id = 1,
             .report_len = 2,
             .report_buf = {1, 0x01},
-            .todo = TRUE,
         },
         /* device gain */
         {
@@ -5146,7 +5141,6 @@ static void test_windows_gaming_input(void)
             .report_id = 6,
             .report_len = 2,
             .report_buf = {6, 0x7f},
-            .todo = TRUE,
         },
     };
     static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
@@ -5309,9 +5303,7 @@ static void test_windows_gaming_input(void)
 
     enabled = FALSE;
     hr = IForceFeedbackMotor_get_IsEnabled( motor, &enabled );
-    todo_wine
     ok( hr == S_OK, "get_IsEnabled returned %#lx\n", hr );
-    todo_wine
     ok( enabled == TRUE, "got enabled %u\n", enabled );
 
     supported_axes = 0xdeadbeef;
@@ -5335,10 +5327,8 @@ static void test_windows_gaming_input(void)
 
     set_hid_expect( file, &expect_disable, sizeof(expect_disable) );
     hr = IForceFeedbackMotor_TryDisableAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryDisableAsync returned %#lx\n", hr );
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
-    if (hr != S_OK) goto skip_tests;
+    wait_hid_expect( file, 100 );
     check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
 
     check_interface( bool_async, &IID_IUnknown, TRUE );
@@ -5382,9 +5372,8 @@ static void test_windows_gaming_input(void)
 
     set_hid_expect( file, &expect_enable_fail, sizeof(expect_enable_fail) );
     hr = IForceFeedbackMotor_TryEnableAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
+    wait_hid_expect( file, 100 );
     check_bool_async( bool_async, 1, Error, 0x8685400d, FALSE );
 
     bool_async_handler = default_bool_async_handler;
@@ -5411,7 +5400,6 @@ static void test_windows_gaming_input(void)
 
     set_hid_expect( file, expect_reset_delay, sizeof(expect_reset_delay) );
     hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
     check_bool_async( bool_async, 1, Started, S_OK, FALSE );
 
@@ -5435,7 +5423,7 @@ static void test_windows_gaming_input(void)
     ok( !bool_async_handler.invoked, "handler invoked\n" );
     IAsyncInfo_Release( async_info );
 
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
+    wait_hid_expect( file, 100 );
     ret = WaitForSingleObject( bool_async_handler.event, 100 );
     ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret );
     CloseHandle( bool_async_handler.event );
@@ -5455,7 +5443,6 @@ static void test_windows_gaming_input(void)
 
     set_hid_expect( file, expect_reset_delay, sizeof(expect_reset_delay) );
     hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
     check_bool_async( bool_async, 1, Started, S_OK, FALSE );
 
@@ -5481,7 +5468,7 @@ static void test_windows_gaming_input(void)
     ok( !bool_async_handler.invoked, "handler invoked\n" );
     IAsyncInfo_Release( async_info );
 
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
+    wait_hid_expect( file, 100 );
     ret = WaitForSingleObject( bool_async_handler.event, 100 );
     ok( ret == 0, "WaitForSingleObject returned %#lx\n", ret );
     CloseHandle( bool_async_handler.event );
@@ -5498,21 +5485,18 @@ static void test_windows_gaming_input(void)
 
     set_hid_expect( file, &expect_enable, sizeof(expect_enable) );
     hr = IForceFeedbackMotor_TryEnableAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryEnableAsync returned %#lx\n", hr );
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
+    wait_hid_expect( file, 100 );
     IAsyncOperation_boolean_Release( bool_async );
 
 
     set_hid_expect( file, expect_reset, sizeof(expect_reset) );
     hr = IForceFeedbackMotor_TryResetAsync( motor, &bool_async );
-    todo_wine
     ok( hr == S_OK, "TryResetAsync returned %#lx\n", hr );
-    wait_hid_expect_( __FILE__, __LINE__, file, 100, TRUE );
+    wait_hid_expect( file, 100 );
     IAsyncOperation_boolean_Release( bool_async );
 
 
-skip_tests:
     IForceFeedbackMotor_Release( motor );
 
     IRawGameController_Release( raw_controller );
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index b9a56992142..463f6b97f74 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -2,6 +2,7 @@ MODULE = windows.gaming.input.dll
 IMPORTS = combase uuid user32 dinput8 setupapi hid
 
 C_SRCS = \
+	async.c \
 	controller.c \
 	event_handlers.c \
 	force_feedback.c \
diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c
new file mode 100644
index 00000000000..91ecdeb9550
--- /dev/null
+++ b/dlls/windows.gaming.input/async.c
@@ -0,0 +1,369 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2022 Bernhard Kölbl for CodeWeavers
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+#define Closed 4
+#define HANDLER_NOT_SET ((void *)~(ULONG_PTR)0)
+
+struct async_bool
+{
+    IAsyncOperation_boolean IAsyncOperation_boolean_iface;
+    IAsyncInfo IAsyncInfo_iface;
+    LONG ref;
+
+    IAsyncOperationCompletedHandler_boolean *handler;
+    BOOLEAN result;
+
+    async_operation_boolean_callback callback;
+    TP_WORK *async_run_work;
+    IInspectable *invoker;
+
+    CRITICAL_SECTION cs;
+    AsyncStatus status;
+    HRESULT hr;
+};
+
+DEFINE_IINSPECTABLE( async_info, IAsyncInfo, struct async_bool, IAsyncOperation_boolean_iface )
+
+static HRESULT WINAPI async_info_get_Id( IAsyncInfo *iface, UINT32 *id )
+{
+    struct async_bool *impl = impl_from_IAsyncInfo( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p, id %p.\n", iface, id );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
+    *id = 1;
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_info_get_Status( IAsyncInfo *iface, AsyncStatus *status )
+{
+    struct async_bool *impl = impl_from_IAsyncInfo( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p, status %p.\n", iface, status );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
+    *status = impl->status;
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_info_get_ErrorCode( IAsyncInfo *iface, HRESULT *error_code )
+{
+    struct async_bool *impl = impl_from_IAsyncInfo( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p, error_code %p.\n", iface, error_code );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) *error_code = hr = E_ILLEGAL_METHOD_CALL;
+    else *error_code = impl->hr;
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_info_Cancel( IAsyncInfo *iface )
+{
+    struct async_bool *impl = impl_from_IAsyncInfo( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p.\n", iface );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
+    else if (impl->status == Started) impl->status = Canceled;
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_info_Close( IAsyncInfo *iface )
+{
+    struct async_bool *impl = impl_from_IAsyncInfo( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p.\n", iface );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Started)
+        hr = E_ILLEGAL_STATE_CHANGE;
+    else if (impl->status != Closed)
+    {
+        CloseThreadpoolWork( impl->async_run_work );
+        impl->async_run_work = NULL;
+        impl->status = Closed;
+    }
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static const struct IAsyncInfoVtbl async_info_vtbl =
+{
+    /* IUnknown methods */
+    async_info_QueryInterface,
+    async_info_AddRef,
+    async_info_Release,
+    /* IInspectable methods */
+    async_info_GetIids,
+    async_info_GetRuntimeClassName,
+    async_info_GetTrustLevel,
+    /* IAsyncInfo */
+    async_info_get_Id,
+    async_info_get_Status,
+    async_info_get_ErrorCode,
+    async_info_Cancel,
+    async_info_Close,
+};
+
+static inline struct async_bool *impl_from_IAsyncOperation_boolean( IAsyncOperation_boolean *iface )
+{
+    return CONTAINING_RECORD( iface, struct async_bool, IAsyncOperation_boolean_iface );
+}
+
+static HRESULT WINAPI async_bool_QueryInterface( IAsyncOperation_boolean *iface, REFIID iid, void **out )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IAsyncOperation_boolean ))
+    {
+        IInspectable_AddRef( (*out = &impl->IAsyncOperation_boolean_iface) );
+        return S_OK;
+    }
+
+    if (IsEqualGUID( iid, &IID_IAsyncInfo ))
+    {
+        IInspectable_AddRef( (*out = &impl->IAsyncInfo_iface) );
+        return S_OK;
+    }
+
+    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI async_bool_AddRef( IAsyncOperation_boolean *iface )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p, ref %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI async_bool_Release( IAsyncOperation_boolean *iface )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+
+    ULONG ref = InterlockedDecrement( &impl->ref );
+    TRACE( "iface %p, ref %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        IAsyncInfo_Close( &impl->IAsyncInfo_iface );
+        if (impl->handler && impl->handler != HANDLER_NOT_SET) IAsyncOperationCompletedHandler_boolean_Release( impl->handler );
+        IInspectable_Release( impl->invoker );
+        DeleteCriticalSection( &impl->cs );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI async_bool_GetIids( IAsyncOperation_boolean *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI async_bool_GetRuntimeClassName( IAsyncOperation_boolean *iface, HSTRING *class_name )
+{
+    return WindowsCreateString( L"Windows.Foundation.IAsyncOperation`1<Boolean>",
+                                ARRAY_SIZE(L"Windows.Foundation.IAsyncOperation`1<Boolean>"),
+                                class_name );
+}
+
+static HRESULT WINAPI async_bool_GetTrustLevel( IAsyncOperation_boolean *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI async_bool_put_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean *handler )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+    HRESULT hr = S_OK;
+
+    TRACE( "iface %p, handler %p.\n", iface, handler );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
+    else if (impl->handler != HANDLER_NOT_SET) hr = E_ILLEGAL_DELEGATE_ASSIGNMENT;
+    else if ((impl->handler = handler))
+    {
+        IAsyncOperationCompletedHandler_boolean_AddRef( impl->handler );
+
+        if (impl->status > Started)
+        {
+            IAsyncOperation_boolean *operation = &impl->IAsyncOperation_boolean_iface;
+            AsyncStatus status = impl->status;
+            impl->handler = NULL; /* Prevent concurrent invoke. */
+            LeaveCriticalSection( &impl->cs );
+
+            IAsyncOperationCompletedHandler_boolean_Invoke( handler, operation, status );
+            IAsyncOperationCompletedHandler_boolean_Release( handler );
+
+            return S_OK;
+        }
+    }
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_bool_get_Completed( IAsyncOperation_boolean *iface, IAsyncOperationCompletedHandler_boolean **handler )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+    HRESULT hr = S_OK;
+
+    FIXME( "iface %p, handler %p semi stub!\n", iface, handler );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
+    *handler = (impl->handler != HANDLER_NOT_SET) ? impl->handler : NULL;
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static HRESULT WINAPI async_bool_GetResults( IAsyncOperation_boolean *iface, BOOLEAN *results )
+{
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( iface );
+    HRESULT hr;
+
+    TRACE( "iface %p, results %p.\n", iface, results );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status != Completed && impl->status != Error) hr = E_ILLEGAL_METHOD_CALL;
+    else
+    {
+        *results = impl->result;
+        hr = impl->hr;
+    }
+    LeaveCriticalSection( &impl->cs );
+
+    return hr;
+}
+
+static const struct IAsyncOperation_booleanVtbl async_bool_vtbl =
+{
+    /* IUnknown methods */
+    async_bool_QueryInterface,
+    async_bool_AddRef,
+    async_bool_Release,
+    /* IInspectable methods */
+    async_bool_GetIids,
+    async_bool_GetRuntimeClassName,
+    async_bool_GetTrustLevel,
+    /* IAsyncOperation<boolean> */
+    async_bool_put_Completed,
+    async_bool_get_Completed,
+    async_bool_GetResults,
+};
+
+static void CALLBACK async_run_cb( TP_CALLBACK_INSTANCE *instance, void *data, TP_WORK *work )
+{
+    IAsyncOperation_boolean *operation = data;
+    struct async_bool *impl = impl_from_IAsyncOperation_boolean( operation );
+    BOOLEAN result = FALSE;
+    HRESULT hr;
+
+    hr = impl->callback( impl->invoker, &result );
+
+    EnterCriticalSection( &impl->cs );
+    if (impl->status != Closed) impl->status = FAILED(hr) ? Error : Completed;
+    impl->result = result;
+    impl->hr = hr;
+
+    if (impl->handler != NULL && impl->handler != HANDLER_NOT_SET)
+    {
+        IAsyncOperationCompletedHandler_boolean *handler = impl->handler;
+        AsyncStatus status = impl->status;
+        impl->handler = NULL; /* Prevent concurrent invoke. */
+        LeaveCriticalSection( &impl->cs );
+
+        IAsyncOperationCompletedHandler_boolean_Invoke( handler, operation, status );
+        IAsyncOperationCompletedHandler_boolean_Release( handler );
+    }
+    else LeaveCriticalSection( &impl->cs );
+
+    IAsyncOperation_boolean_Release( operation );
+}
+
+HRESULT async_operation_boolean_create( IInspectable *invoker, async_operation_boolean_callback callback,
+                                        IAsyncOperation_boolean **out )
+{
+    struct async_bool *impl;
+
+    *out = NULL;
+    if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
+    impl->IAsyncOperation_boolean_iface.lpVtbl = &async_bool_vtbl;
+    impl->IAsyncInfo_iface.lpVtbl = &async_info_vtbl;
+    impl->ref = 1;
+
+    impl->handler = HANDLER_NOT_SET;
+    impl->callback = callback;
+    impl->status = Started;
+
+    if (!(impl->async_run_work = CreateThreadpoolWork( async_run_cb, &impl->IAsyncOperation_boolean_iface, NULL )))
+    {
+        free( impl );
+        return HRESULT_FROM_WIN32( GetLastError() );
+    }
+
+    IInspectable_AddRef( (impl->invoker = invoker) );
+    InitializeCriticalSection( &impl->cs );
+    impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": async_operation.cs" );
+
+    /* keep the async alive in the callback */
+    IAsyncOperation_boolean_AddRef( &impl->IAsyncOperation_boolean_iface );
+    SubmitThreadpoolWork( impl->async_run_work );
+
+    *out = &impl->IAsyncOperation_boolean_iface;
+    TRACE( "created IAsyncOperation_boolean %p\n", *out );
+    return S_OK;
+}
diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c
index fad5ade402c..a9a875c48e3 100644
--- a/dlls/windows.gaming.input/force_feedback.c
+++ b/dlls/windows.gaming.input/force_feedback.c
@@ -161,8 +161,16 @@ static HRESULT WINAPI motor_put_MasterGain( IForceFeedbackMotor *iface, double v
 
 static HRESULT WINAPI motor_get_IsEnabled( IForceFeedbackMotor *iface, BOOLEAN *value )
 {
-    FIXME( "iface %p, value %p stub!\n", iface, value );
-    return E_NOTIMPL;
+    struct motor *impl = impl_from_IForceFeedbackMotor( iface );
+    DWORD state;
+    HRESULT hr;
+
+    TRACE( "iface %p, value %p.\n", iface, value );
+
+    if (FAILED(hr = IDirectInputDevice8_GetForceFeedbackState( impl->device, &state ))) *value = FALSE;
+    else *value = !(state & DIGFFS_ACTUATORSOFF);
+
+    return hr;
 }
 
 static HRESULT WINAPI motor_get_SupportedAxes( IForceFeedbackMotor *iface, enum ForceFeedbackEffectAxes *value )
@@ -205,22 +213,55 @@ static HRESULT WINAPI motor_StopAllEffects( IForceFeedbackMotor *iface )
     return IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_STOPALL );
 }
 
+static HRESULT WINAPI motor_try_disable_async( IInspectable *iface, BOOLEAN *result )
+{
+    struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
+    HRESULT hr;
+
+    hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSOFF );
+    *result = SUCCEEDED(hr);
+
+    return hr;
+}
+
 static HRESULT WINAPI motor_TryDisableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
 {
-    FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
-    return E_NOTIMPL;
+    TRACE( "iface %p, async_op %p.\n", iface, async_op );
+    return async_operation_boolean_create( (IInspectable *)iface, motor_try_disable_async, async_op );
+}
+
+static HRESULT WINAPI motor_try_enable_async( IInspectable *iface, BOOLEAN *result )
+{
+    struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
+    HRESULT hr;
+
+    hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_SETACTUATORSON );
+    *result = SUCCEEDED(hr);
+
+    return hr;
 }
 
 static HRESULT WINAPI motor_TryEnableAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
 {
-    FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
-    return E_NOTIMPL;
+    TRACE( "iface %p, async_op %p.\n", iface, async_op );
+    return async_operation_boolean_create( (IInspectable *)iface, motor_try_enable_async, async_op );
+}
+
+static HRESULT WINAPI motor_try_reset_async( IInspectable *iface, BOOLEAN *result )
+{
+    struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)iface );
+    HRESULT hr;
+
+    hr = IDirectInputDevice8_SendForceFeedbackCommand( impl->device, DISFFC_RESET );
+    *result = SUCCEEDED(hr);
+
+    return hr;
 }
 
 static HRESULT WINAPI motor_TryResetAsync( IForceFeedbackMotor *iface, IAsyncOperation_boolean **async_op )
 {
-    FIXME( "iface %p, async_op %p stub!\n", iface, async_op );
-    return E_NOTIMPL;
+    TRACE( "iface %p, async_op %p.\n", iface, async_op );
+    return async_operation_boolean_create( (IInspectable *)iface, motor_try_reset_async, async_op );
 }
 
 static HRESULT WINAPI motor_TryUnloadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index 562a84d49ed..2c25aca9027 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -67,6 +67,10 @@ extern void event_handlers_notify( struct list *list, IInspectable *element );
 
 extern HRESULT force_feedback_motor_create( IDirectInputDevice8W *device, IForceFeedbackMotor **out );
 
+typedef HRESULT (WINAPI *async_operation_boolean_callback)( IInspectable *invoker, BOOLEAN *result );
+extern HRESULT async_operation_boolean_create( IInspectable *invoker, async_operation_boolean_callback callback,
+                                               IAsyncOperation_boolean **out );
+
 #define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr )             \
     static inline impl_type *impl_from( iface_type *iface )                                        \
     {                                                                                              \
-- 
2.35.1




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