[PATCH] wined3d: Trace the SRGB flag in wined3d_texture_gl_prepare_texture().
Zebediah Figura
zfigura at codeweavers.com
Tue Apr 26 23:53:19 CDT 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/texture.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 213a04fb496..ce283b05022 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2096,7 +2096,8 @@ void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
const struct wined3d_format_gl *format_gl;
GLenum internal;
- TRACE("texture_gl %p, context_gl %p, format %s.\n", texture_gl, context_gl, debug_d3dformat(format->id));
+ TRACE("texture_gl %p, context_gl %p, srgb %d, format %s.\n",
+ texture_gl, context_gl, srgb, debug_d3dformat(format->id));
if (!d3d_info->shader_color_key
&& !(texture_gl->t.async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY)
--
2.35.1
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