[PATCH 5/5] include: Add Windows.Gaming.Input.ForceFeedback.RampForce runtimeclass declaration.
Rémi Bernon
rbernon at codeweavers.com
Wed Apr 27 01:26:34 CDT 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
.../windows.gaming.input.forcefeedback.idl | 30 +++++++++++++++++++
1 file changed, 30 insertions(+)
diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl
index 033cf09cc1f..290d1f62971 100644
--- a/include/windows.gaming.input.forcefeedback.idl
+++ b/include/windows.gaming.input.forcefeedback.idl
@@ -39,10 +39,12 @@ namespace Windows.Gaming.Input.ForceFeedback {
interface IConditionForceEffect;
interface IConditionForceEffectFactory;
interface IConstantForceEffect;
+ interface IRampForceEffect;
runtimeclass ForceFeedbackMotor;
runtimeclass PeriodicForceEffect;
runtimeclass ConditionForceEffect;
runtimeclass ConstantForceEffect;
+ runtimeclass RampForceEffect;
declare {
interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
@@ -207,6 +209,22 @@ namespace Windows.Gaming.Input.ForceFeedback {
[in] Windows.Foundation.TimeSpan release_duration, [in] UINT32 repeat_count);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ exclusiveto(Windows.Gaming.Input.ForceFeedback.RampForceEffect),
+ uuid(f1f81259-1ca6-4080-b56d-b43f3354d052)
+ ]
+ interface IRampForceEffect : IInspectable
+ requires Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect
+ {
+ HRESULT SetParameters([in] Windows.Foundation.Numerics.Vector3 start_vector, [in] Windows.Foundation.Numerics.Vector3 end_vector,
+ [in] Windows.Foundation.TimeSpan duration);
+ HRESULT SetParametersWithEnvelope([in] Windows.Foundation.Numerics.Vector3 start_vector, [in] Windows.Foundation.Numerics.Vector3 end_vector,
+ [in] FLOAT attack_gain, [in] FLOAT sustain_gain, [in] FLOAT release_gain, [in] Windows.Foundation.TimeSpan start_delay,
+ [in] Windows.Foundation.TimeSpan attack_duration, [in] Windows.Foundation.TimeSpan sustain_duration,
+ [in] Windows.Foundation.TimeSpan release_duration, [in] UINT32 repeat_count);
+ }
+
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
marshaling_behavior(agile),
@@ -252,4 +270,16 @@ namespace Windows.Gaming.Input.ForceFeedback {
[default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect;
interface Windows.Gaming.Input.ForceFeedback.IConstantForceEffect;
}
+
+ [
+ activatable(Windows.Foundation.UniversalApiContract, 3.0),
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ marshaling_behavior(agile),
+ threading(both)
+ ]
+ runtimeclass RampForceEffect
+ {
+ [default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect;
+ interface Windows.Gaming.Input.ForceFeedback.IRampForceEffect;
+ }
}
--
2.35.1
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