[PATCH 4/5] wined3d: Disable CSMT when fences are not supported.

Matteo Bruni mbruni at codeweavers.com
Wed Apr 27 06:21:56 CDT 2022


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/cs.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index cf7debe4256..6cbc9e2e2a6 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3421,6 +3421,15 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
     if (!(cs->data = heap_alloc(cs->data_size)))
         goto fail;
 
+    if (wined3d_settings.cs_multithreaded & WINED3D_CSMT_ENABLE)
+    {
+        if (!d3d_info->fences)
+        {
+            WARN("Disabling CSMT, adapter doesn't support fences.\n");
+            wined3d_settings.cs_multithreaded &= ~WINED3D_CSMT_ENABLE;
+        }
+    }
+
     if (wined3d_settings.cs_multithreaded & WINED3D_CSMT_ENABLE
             && !RtlIsCriticalSectionLockedByThread(NtCurrentTeb()->Peb->LoaderLock))
     {
-- 
2.34.1




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