[PATCH 4/9] d2d1: Add a factory reference to effect context.
Ziqing Hui
zhui at codeweavers.com
Wed Apr 27 23:26:16 CDT 2022
Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
dlls/d2d1/d2d1_private.h | 1 +
dlls/d2d1/effect.c | 2 ++
2 files changed, 3 insertions(+)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index bc07378bd20..8077f44477b 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -574,6 +574,7 @@ struct d2d_effect_context
LONG refcount;
ID2D1DeviceContext *device_context;
+ ID2D1Factory *factory;
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context,
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index ec12375cd9c..175248e3a42 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -72,6 +72,7 @@ static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *if
if (!refcount)
{
+ ID2D1Factory_Release(effect_context->factory);
ID2D1DeviceContext_Release(effect_context->device_context);
heap_free(effect_context);
}
@@ -289,6 +290,7 @@ void d2d_effect_context_init(struct d2d_effect_context *effect_context, ID2D1Dev
effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
effect_context->refcount = 1;
ID2D1DeviceContext_AddRef(effect_context->device_context = device_context);
+ ID2D1DeviceContext_GetFactory(device_context, &effect_context->factory);
}
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
--
2.25.1
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