[PATCH v2 2/8] d2d1: Add a device context reference to effect context.

Ziqing Hui zhui at codeweavers.com
Thu Apr 28 05:40:23 CDT 2022


Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
 dlls/d2d1/d2d1_private.h | 5 ++++-
 dlls/d2d1/effect.c       | 4 +++-
 2 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index 98092d80951..bc07378bd20 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -572,9 +572,12 @@ struct d2d_effect_context
 {
     ID2D1EffectContext ID2D1EffectContext_iface;
     LONG refcount;
+
+    ID2D1DeviceContext *device_context;
 };
 
-void d2d_effect_context_init(struct d2d_effect_context *effect_context) DECLSPEC_HIDDEN;
+void d2d_effect_context_init(struct d2d_effect_context *effect_context,
+        ID2D1DeviceContext *device_context) DECLSPEC_HIDDEN;
 
 struct d2d_effect_info
 {
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 5709afed7a5..74878a620b4 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -72,6 +72,7 @@ static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *if
 
     if (!refcount)
     {
+        ID2D1DeviceContext_Release(effect_context->device_context);
         heap_free(effect_context);
     }
 
@@ -279,10 +280,11 @@ static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
     d2d_effect_context_IsBufferPrecisionSupported,
 };
 
-void d2d_effect_context_init(struct d2d_effect_context *effect_context)
+void d2d_effect_context_init(struct d2d_effect_context *effect_context, ID2D1DeviceContext *device_context)
 {
     effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
     effect_context->refcount = 1;
+    ID2D1DeviceContext_AddRef(effect_context->device_context = device_context);
 }
 
 static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
-- 
2.25.1




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