[PATCH v2 7/8] d2d1: Add a d3d device reference to effect context.
Ziqing Hui
zhui at codeweavers.com
Thu Apr 28 05:40:28 CDT 2022
Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
dlls/d2d1/d2d1_private.h | 3 ++-
dlls/d2d1/device.c | 2 +-
dlls/d2d1/effect.c | 8 +++++---
3 files changed, 8 insertions(+), 5 deletions(-)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index 8f8ffc5fd0e..8b7b0b7a3d5 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -575,10 +575,11 @@ struct d2d_effect_context
ID2D1Factory *factory;
ID2D1DeviceContext *device_context;
+ ID3D11Device1 *d3d_device;
};
void d2d_effect_context_init(struct d2d_effect_context *effect_context,
- ID2D1DeviceContext *device_context) DECLSPEC_HIDDEN;
+ struct d2d_device_context *device_context) DECLSPEC_HIDDEN;
struct d2d_effect_info
{
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index 03195c8c557..80badcddaac 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -1897,7 +1897,7 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceCont
if (!(effect_context = heap_alloc_zero(sizeof(*effect_context))))
return E_OUTOFMEMORY;
- d2d_effect_context_init(effect_context, iface);
+ d2d_effect_context_init(effect_context, context);
hr = ID2D1EffectContext_CreateEffect(&effect_context->ID2D1EffectContext_iface, effect_id, effect);
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 566a4cf1523..60597919c91 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -37,6 +37,7 @@ static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1Effec
static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
{
+ ID3D11Device1_Release(effect_context->d3d_device);
ID2D1DeviceContext_Release(effect_context->device_context);
ID2D1Factory_Release(effect_context->factory);
}
@@ -307,12 +308,13 @@ static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
d2d_effect_context_IsBufferPrecisionSupported,
};
-void d2d_effect_context_init(struct d2d_effect_context *effect_context, ID2D1DeviceContext *device_context)
+void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context)
{
effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
effect_context->refcount = 1;
- ID2D1DeviceContext_GetFactory(device_context, &effect_context->factory);
- ID2D1DeviceContext_AddRef(effect_context->device_context = device_context);
+ ID2D1Factory_AddRef(effect_context->factory = device_context->factory);
+ ID2D1DeviceContext_AddRef(effect_context->device_context = &device_context->ID2D1DeviceContext_iface);
+ ID3D11Device1_AddRef(effect_context->d3d_device = device_context->d3d_device);
}
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
--
2.25.1
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