[PATCH 1/1] wined3d: Reduce the size of staging BO's for texture uploads.

Jan Sikorski wine at gitlab.winehq.org
Fri Apr 29 08:16:48 CDT 2022


From: Jan Sikorski <jsikorski at codeweavers.com>

Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/texture.c | 33 +++++++++++++++++++++------------
 1 file changed, 21 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5fd38b49132..c7086f03a42 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4876,6 +4876,7 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
     struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
     unsigned int dst_level, dst_row_pitch, dst_slice_pitch;
     struct wined3d_texture_sub_resource *sub_resource;
+    unsigned int src_width, src_height, src_depth;
     struct wined3d_bo_address staging_bo_addr;
     VkPipelineStageFlags bo_stage_flags = 0;
     const struct wined3d_vk_info *vk_info;
@@ -4933,6 +4934,10 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
     sub_resource = &dst_texture_vk->t.sub_resources[dst_sub_resource_idx];
     vk_info = context_vk->vk_info;
 
+    src_width = src_box->right - src_box->left;
+    src_height = src_box->bottom - src_box->top;
+    src_depth = src_box->back - src_box->front;
+
     src_offset = src_box->front * src_slice_pitch
             + (src_box->top / src_format->block_height) * src_row_pitch
             + (src_box->left / src_format->block_width) * src_format->block_byte_count;
@@ -4945,10 +4950,15 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
 
     /* We need to be outside of a render pass for vkCmdPipelineBarrier() and vkCmdCopyBufferToImage() calls below. */
     wined3d_context_vk_end_current_render_pass(context_vk);
-
     if (!src_bo_addr->buffer_object)
     {
-        if (!wined3d_context_vk_create_bo(context_vk, sub_resource->size,
+        unsigned int staging_row_pitch, staging_slice_pitch, staging_size;
+
+        wined3d_format_calculate_pitch(src_format, context->device->surface_alignment, src_width, src_height,
+                &staging_row_pitch, &staging_slice_pitch);
+        staging_size = staging_slice_pitch * src_depth;
+
+        if (!wined3d_context_vk_create_bo(context_vk, staging_size,
                 VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo))
         {
             ERR("Failed to create staging bo.\n");
@@ -4958,26 +4968,25 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
         staging_bo_addr.buffer_object = &staging_bo.b;
         staging_bo_addr.addr = NULL;
         if (!(map_ptr = wined3d_context_map_bo_address(context, &staging_bo_addr,
-                sub_resource->size, WINED3D_MAP_DISCARD | WINED3D_MAP_WRITE)))
+                staging_size, WINED3D_MAP_DISCARD | WINED3D_MAP_WRITE)))
         {
             ERR("Failed to map staging bo.\n");
             wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
             return;
         }
 
-        wined3d_format_copy_data(src_format, src_bo_addr->addr + src_offset, src_row_pitch,
-                src_slice_pitch, map_ptr, dst_row_pitch, dst_slice_pitch, src_box->right - src_box->left,
-                src_box->bottom - src_box->top, src_box->back - src_box->front);
+        wined3d_format_copy_data(src_format, src_bo_addr->addr, src_row_pitch, src_slice_pitch,
+                map_ptr, staging_row_pitch, staging_slice_pitch, src_width, src_height, src_depth);
 
         range.offset = 0;
-        range.size = sub_resource->size;
+        range.size = staging_size;
         wined3d_context_unmap_bo_address(context, &staging_bo_addr, 1, &range);
 
         src_bo = &staging_bo;
 
         src_offset = 0;
-        src_row_pitch = dst_row_pitch;
-        src_slice_pitch = dst_slice_pitch;
+        src_row_pitch = staging_row_pitch;
+        src_slice_pitch = staging_slice_pitch;
     }
     else
     {
@@ -5027,9 +5036,9 @@ static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
     region.imageOffset.x = dst_x;
     region.imageOffset.y = dst_y;
     region.imageOffset.z = dst_z;
-    region.imageExtent.width = src_box->right - src_box->left;
-    region.imageExtent.height = src_box->bottom - src_box->top;
-    region.imageExtent.depth = src_box->back - src_box->front;
+    region.imageExtent.width = src_width;
+    region.imageExtent.height = src_height;
+    region.imageExtent.depth = src_depth;
 
     VK_CALL(vkCmdCopyBufferToImage(vk_command_buffer, src_bo->vk_buffer,
             dst_texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region));
-- 
GitLab

https://gitlab.winehq.org/wine/wine/-/merge_requests/16



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