[PATCH] wined3d: Do not use vkCmdClearColorImage() to clear compressed images.

Zebediah Figura zfigura at codeweavers.com
Fri Apr 29 13:00:16 CDT 2022


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52922
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/texture.c | 27 +++++++++++++++++++++++----
 1 file changed, 23 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5fd38b49132..49650f2839e 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5257,9 +5257,10 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
     }
 }
 
-static void wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
+static bool wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
         unsigned int sub_resource_idx, struct wined3d_context *context)
 {
+    struct wined3d_texture_sub_resource *sub_resource = &texture_vk->t.sub_resources[sub_resource_idx];
     struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
     const struct wined3d_format *format = texture_vk->t.resource.format;
     const struct wined3d_vk_info *vk_info = context_vk->vk_info;
@@ -5270,12 +5271,24 @@ static void wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
     VkImageAspectFlags aspect_mask;
     VkImage vk_image;
 
+    if (texture_vk->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
+    {
+        struct wined3d_bo_address addr;
+
+        if (!wined3d_texture_prepare_location(&texture_vk->t, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM))
+            return false;
+        wined3d_texture_get_bo_address(&texture_vk->t, sub_resource_idx, &addr, WINED3D_LOCATION_SYSMEM);
+        memset(addr.addr, 0, sub_resource->size);
+        wined3d_texture_validate_location(&texture_vk->t, sub_resource_idx, WINED3D_LOCATION_SYSMEM);
+        return true;
+    }
+
     vk_image = texture_vk->image.vk_image;
 
     if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
     {
         ERR("Failed to get command buffer.\n");
-        return;
+        return false;
     }
 
     aspect_mask = vk_aspect_mask_from_format(format);
@@ -5305,6 +5318,9 @@ static void wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
             VK_ACCESS_TRANSFER_WRITE_BIT, vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
             VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_vk->layout, vk_image, &vk_range);
     wined3d_context_vk_reference_texture(context_vk, texture_vk);
+
+    wined3d_texture_validate_location(&texture_vk->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
+    return true;
 }
 
 static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_vk,
@@ -5319,8 +5335,11 @@ static BOOL wined3d_texture_vk_load_texture(struct wined3d_texture_vk *texture_v
 
     if (sub_resource->locations & WINED3D_LOCATION_CLEARED)
     {
-        wined3d_texture_vk_clear(texture_vk, sub_resource_idx, context);
-        return TRUE;
+        if (!wined3d_texture_vk_clear(texture_vk, sub_resource_idx, context))
+            return FALSE;
+
+        if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
+            return TRUE;
     }
 
     if (!(sub_resource->locations & wined3d_texture_sysmem_locations))
-- 
2.35.1




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