[PATCH 1/5] wined3d: Use the chunk allocator for GL indirect draw buffers.

Henri Verbeet hverbeet at gmail.com
Tue Feb 8 11:57:54 CST 2022


On Tue, 8 Feb 2022 at 18:52, Zebediah Figura <zfigura at codeweavers.com> wrote:
>
> On 2/2/22 16:22, Alexandre Julliard wrote:
> > Zebediah Figura <zfigura at codeweavers.com> writes:
> >
> >> From: Henri Verbeet <hverbeet at codeweavers.com>
> >>
> >> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> >> ---
> >>   dlls/wined3d/adapter_gl.c      |   1 +
> >>   dlls/wined3d/context_gl.c      | 258 +++++++++++++++++++++++++++++----
> >>   dlls/wined3d/device.c          | 110 ++++++++++++++
> >>   dlls/wined3d/wined3d_private.h |  66 ++++++---
> >>   4 files changed, 390 insertions(+), 45 deletions(-)
> >
> > That series is causing crashes here:
>
> These should be fixed now as of dece48b9fb. I believe this series can
> now be committed without changes, barring any other problems.
>
Mostly, yes. Note the issue with texture buffers in patch 4/5.



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