[PATCH 6/7] d3d10: Use read_u32() implementation from d3dcompiler.
Matteo Bruni
mbruni at codeweavers.com
Wed Feb 9 09:30:09 CST 2022
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3d10/d3d10_private.h | 1 +
dlls/d3d10/effect.c | 10 ----------
2 files changed, 1 insertion(+), 10 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 85f7bd51c97..9aabc2028e6 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -33,6 +33,7 @@
#include "d3d10.h"
#include "d3dcompiler.h"
+#include "utils.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index df1c899e005..9ed964e1072 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -837,16 +837,6 @@ static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, S
return TRUE;
}
-static uint32_t read_u32(const char **ptr)
-{
- uint32_t u32;
-
- memcpy(&u32, *ptr, sizeof(u32));
- *ptr += sizeof(u32);
-
- return u32;
-}
-
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
--
2.34.1
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