[PATCH 3/5] wined3d: Skip non-color outputs in SM4 shader output mapping.

Henri Verbeet hverbeet at gmail.com
Wed Feb 9 12:44:01 CST 2022


On Wed, 9 Feb 2022 at 16:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> @@ -1320,6 +1320,9 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
>      {
>          struct wined3d_shader_signature_element *e = &output_signature->elements[i];
>
> +        if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
> +                && _strnicmp(e->semantic_name, "SV_TARGET", -1))
> +            continue;
>          if (e->register_idx >= ARRAY_SIZE(priv->output_map))
>          {
>              WARN("Invalid output index %u.\n", e->register_idx);
> --
Note that similar code exists in vkd3d-shader.



More information about the wine-devel mailing list