[PATCH 3/5] wined3d: Skip non-color outputs in SM4 shader output mapping.
Henri Verbeet
hverbeet at gmail.com
Wed Feb 9 12:44:01 CST 2022
On Wed, 9 Feb 2022 at 16:50, Matteo Bruni <mbruni at codeweavers.com> wrote:
> @@ -1320,6 +1320,9 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
> {
> struct wined3d_shader_signature_element *e = &output_signature->elements[i];
>
> + if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
> + && _strnicmp(e->semantic_name, "SV_TARGET", -1))
> + continue;
> if (e->register_idx >= ARRAY_SIZE(priv->output_map))
> {
> WARN("Invalid output index %u.\n", e->register_idx);
> --
Note that similar code exists in vkd3d-shader.
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