[PATCH v2 3/4] d3dx9/tests: Add more tests for ID3DXEffect::CloneEffect().
Zebediah Figura
zfigura at codeweavers.com
Thu Feb 10 22:01:21 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/d3dx9_36/tests/effect.c | 221 +++++++++++++++++++++++++++++++++--
1 file changed, 210 insertions(+), 11 deletions(-)
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 63321fba3b3..5a23819e28c 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -7413,20 +7413,91 @@ static void test_effect_null_shader(void)
static void test_effect_clone(void)
{
+ D3DXHANDLE parameter, parameter2, technique, technique2, block, annotation;
IDirect3DDevice9 *device, *device2, *device3;
+ IDirect3DBaseTexture9 *texture, *texture2;
ID3DXEffect *effect, *cloned;
+ unsigned int passes_count;
HWND window, window2;
+ const char *string;
ULONG refcount;
HRESULT hr;
+ float f;
+
+ static const DWORD effect_code[] =
+ {
+#if 0
+ Texture2D tex;
+ float f <float a = 1.0>;
+
+ float4 vs_main(float4 pos : POSITION) : POSITION
+ {
+ return pos;
+ }
+
+ technique tech0 <float a = 1.0;>
+ {
+ pass p
+ {
+ VertexShader = compile vs_2_0 vs_main();
+ }
+ }
+
+ technique tech1
+ {
+ pass p
+ {
+ VertexShader = compile vs_2_0 vs_main();
+ }
+ }
+#endif
+ 0xfeff0901, 0x00000114, 0x00000000, 0x00000007, 0x00000004, 0x0000001c, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000004, 0x00786574, 0x00000004, 0x00000004, 0x0000003c, 0x00000000, 0x00000000,
+ 0x00000002, 0x00000002, 0x00000073, 0x00000003, 0x00000000, 0x0000008c, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000001, 0x00000000, 0x3f800000, 0x00000003, 0x00000000, 0x00000084, 0x00000000,
+ 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x00000061, 0x00000002, 0x00000066, 0x3f800000,
+ 0x00000003, 0x00000000, 0x000000b4, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002,
+ 0x00000061, 0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000002,
+ 0x00000070, 0x00000006, 0x68636574, 0x00000030, 0x00000004, 0x00000010, 0x00000004, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000006, 0x68636574, 0x00000031, 0x00000003,
+ 0x00000002, 0x00000004, 0x00000005, 0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x00000024,
+ 0x00000038, 0x00000000, 0x00000000, 0x00000044, 0x00000060, 0x00000000, 0x00000001, 0x00000068,
+ 0x00000064, 0x000000dc, 0x00000001, 0x00000001, 0x00000098, 0x00000094, 0x000000d4, 0x00000000,
+ 0x00000001, 0x00000092, 0x00000000, 0x000000c0, 0x000000bc, 0x00000108, 0x00000000, 0x00000001,
+ 0x00000100, 0x00000000, 0x00000001, 0x00000092, 0x00000000, 0x000000ec, 0x000000e8, 0x00000002,
+ 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0xffffffff,
+ 0x00000000, 0x00000000, 0x00000074, 0xfffe0200, 0x0014fffe, 0x42415443, 0x0000001c, 0x00000023,
+ 0xfffe0200, 0x00000000, 0x00000000, 0x20000400, 0x0000001c, 0x325f7376, 0x4d00305f, 0x6f726369,
+ 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x30312072,
+ 0xab00312e, 0x0200001f, 0x80000000, 0x900f0000, 0x02000001, 0xc00f0000, 0x90e40000, 0x0000ffff,
+ 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000074, 0xfffe0200, 0x0014fffe,
+ 0x42415443, 0x0000001c, 0x00000023, 0xfffe0200, 0x00000000, 0x00000000, 0x20000400, 0x0000001c,
+ 0x325f7376, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461,
+ 0x6d6f4320, 0x656c6970, 0x30312072, 0xab00312e, 0x0200001f, 0x80000000, 0x900f0000, 0x02000001,
+ 0xc00f0000, 0x90e40000, 0x0000ffff,
+ };
if (!(device = create_device(&window)))
return;
+ hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&texture, NULL);
+ ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
+
/* D3DXFX_NOT_CLONEABLE */
- hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
+ hr = D3DXCreateEffect(device, effect_code, sizeof(effect_code),
NULL, NULL, D3DXFX_NOT_CLONEABLE, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ technique = effect->lpVtbl->GetTechniqueByName(effect, "tech0");
+ ok(!!technique, "Expected a technique.\n");
+
+ technique2 = effect->lpVtbl->GetCurrentTechnique(effect);
+ ok(technique2 == technique, "Got unexpected technique %p.\n", technique2);
+
+ hr = effect->lpVtbl->SetTechnique(effect, "tech1");
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
@@ -7445,10 +7516,33 @@ static void test_effect_clone(void)
effect->lpVtbl->Release(effect);
- hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob, sizeof(test_effect_preshader_effect_blob),
+ hr = D3DXCreateEffect(device, effect_code, sizeof(effect_code),
NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ hr = effect->lpVtbl->SetTexture(effect, "tex", texture);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->SetFloat(effect, "f", 123.0f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->SetString(effect, "s", "tiny silver hammers");
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->SetFloat(effect, "f at a", 4.0f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ annotation = effect->lpVtbl->GetAnnotationByName(effect, "tech0", "a");
+ ok(!!annotation, "Failed to get annotation.\n");
+ hr = effect->lpVtbl->SetFloat(effect, annotation, 4.0f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "tex");
+ ok(!!parameter, "Failed to get parameter.\n");
+
+ hr = effect->lpVtbl->Begin(effect, &passes_count, 0);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
hr = effect->lpVtbl->CloneEffect(effect, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
@@ -7461,20 +7555,57 @@ static void test_effect_clone(void)
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
hr = effect->lpVtbl->CloneEffect(effect, device, &cloned);
-todo_wine
- ok(hr == D3D_OK, "Got result %#x.\n", hr);
-if (hr == D3D_OK)
-{
+ todo_wine ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ if (hr != D3D_OK)
+ goto out;
ok(cloned != effect, "Expected new effect instance.\n");
+
+ hr = cloned->lpVtbl->GetTexture(cloned, "tex", &texture2);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(texture2 == texture, "Expected the same texture.\n");
+ IDirect3DBaseTexture9_Release(texture2);
+
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, "f", &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 123.0f, "Got float %.8e.\n", f);
+
+ hr = cloned->lpVtbl->GetString(cloned, "s", &string);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(!strcmp(string, "tiny silver hammers"), "Got string %s.\n", debugstr_a(string));
+
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, "f at a", &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 4.0f, "Got float %.8e.\n", f);
+
+ annotation = cloned->lpVtbl->GetAnnotationByName(cloned, "tech0", "a");
+ ok(!!annotation, "Failed to get annotation.\n");
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, annotation, &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 4.0f, "Got float %.8e.\n", f);
+
+ parameter2 = cloned->lpVtbl->GetParameterByName(cloned, NULL, "tex");
+ ok(!!parameter2, "Failed to get parameter.\n");
+ ok(parameter2 != parameter, "Parameters should not match.\n");
+
+ hr = cloned->lpVtbl->BeginPass(cloned, 0);
+ ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
+
+ technique = cloned->lpVtbl->GetTechniqueByName(cloned, "tech0");
+ ok(!!technique, "Expected a technique.\n");
+
+ technique2 = cloned->lpVtbl->GetCurrentTechnique(cloned);
+ ok(technique2 == technique, "Got unexpected technique %p.\n", technique2);
+
cloned->lpVtbl->Release(cloned);
-}
+
/* Try with different device. */
device2 = create_device(&window2);
+
hr = effect->lpVtbl->CloneEffect(effect, device2, &cloned);
-todo_wine
ok(hr == D3D_OK, "Got result %#x.\n", hr);
-if (hr == D3D_OK)
-{
ok(cloned != effect, "Expected new effect instance.\n");
hr = cloned->lpVtbl->GetDevice(cloned, &device3);
@@ -7482,11 +7613,79 @@ if (hr == D3D_OK)
ok(device3 == device2, "Unexpected device instance.\n");
IDirect3DDevice9_Release(device3);
+ hr = cloned->lpVtbl->GetTexture(cloned, "tex", &texture2);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(!texture2, "Expected a NULL texture.\n");
+
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, "f", &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 123.0f, "Got float %.8e.\n", f);
+
+ hr = cloned->lpVtbl->GetString(cloned, "s", &string);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(!strcmp(string, "tiny silver hammers"), "Got string %s.\n", debugstr_a(string));
+
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, "f at a", &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 4.0f, "Got float %.8e.\n", f);
+
+ annotation = cloned->lpVtbl->GetAnnotationByName(cloned, "tech0", "a");
+ ok(!!annotation, "Failed to get annotation.\n");
+ f = 0.0f;
+ hr = cloned->lpVtbl->GetFloat(cloned, annotation, &f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ ok(f == 4.0f, "Got float %.8e.\n", f);
+
+ parameter2 = cloned->lpVtbl->GetParameterByName(cloned, NULL, "tex");
+ ok(!!parameter2, "Failed to get parameter.\n");
+ ok(parameter2 != parameter, "Parameters should not match.\n");
+
+ hr = cloned->lpVtbl->BeginPass(cloned, 0);
+ ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
+
+ technique = cloned->lpVtbl->GetTechniqueByName(cloned, "tech0");
+ ok(!!technique, "Expected a technique.\n");
+
+ technique2 = cloned->lpVtbl->GetCurrentTechnique(cloned);
+ ok(technique2 == technique, "Got unexpected technique %p.\n", technique2);
+
cloned->lpVtbl->Release(cloned);
-}
+
+ hr = effect->lpVtbl->BeginPass(effect, 0);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->EndPass(effect);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->End(effect);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ /* Test parameter blocks (we can't do this above since we can't record a
+ * parameter block while started). */
+
+ hr = effect->lpVtbl->BeginParameterBlock(effect);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->SetFloat(effect, "f", 456.0f);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+
+ hr = effect->lpVtbl->CloneEffect(effect, device, &cloned);
+ ok(hr == D3D_OK, "Got result %#x.\n", hr);
+ block = cloned->lpVtbl->EndParameterBlock(cloned);
+ ok(!block, "Expected no active parameter block.\n");
+
+ cloned->lpVtbl->Release(cloned);
+
+ block = effect->lpVtbl->EndParameterBlock(effect);
+ ok(!!block, "Expected an active parameter block.\n");
+
IDirect3DDevice9_Release(device2);
DestroyWindow(window2);
+out:
effect->lpVtbl->Release(effect);
+ IDirect3DBaseTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
--
2.34.1
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