[PATCH] wined3d: Clear GL backbuffer in wined3d_context_gl_init().
Paul Gofman
pgofman at codeweavers.com
Fri Feb 11 09:42:28 CST 2022
Signed-off-by: Paul Gofman <pgofman at codeweavers.com>
---
Fixes Serious Sam: The Random Encounter when WGL_SWAP_COPY_ARB is supported and
game letterboxes itself in case of aspect ratio mismatch. In which case there
is currently garbage dispayed outside the area being updated by the game.
dlls/wined3d/context_gl.c | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 7b40b1de0fb..ff33b8a4d74 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -1897,7 +1897,7 @@ HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc,
}
static BOOL wined3d_context_gl_create_wgl_ctx(struct wined3d_context_gl *context_gl,
- struct wined3d_swapchain_gl *swapchain_gl)
+ struct wined3d_swapchain_gl *swapchain_gl, BOOL *new_drawable)
{
enum wined3d_swap_effect swap_effect = swapchain_gl->s.state.desc.swap_effect;
const struct wined3d_format *colour_format, *ds_format;
@@ -1920,6 +1920,8 @@ static BOOL wined3d_context_gl_create_wgl_ctx(struct wined3d_context_gl *context
swap_effect_copy = swap_effect == WINED3D_SWAP_EFFECT_COPY || swap_effect == WINED3D_SWAP_EFFECT_COPY_VSYNC;
+ *new_drawable = !GetPixelFormat(context_gl->dc);
+
if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
{
static const enum wined3d_format_id ds_formats[] =
@@ -2018,7 +2020,7 @@ static BOOL wined3d_context_gl_create_wgl_ctx(struct wined3d_context_gl *context
}
context_gl->dc_is_private = TRUE;
- return wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl);
+ return wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl, new_drawable);
}
share_ctx = device->context_count ? wined3d_context_gl(device->contexts[0])->gl_ctx : NULL;
@@ -2064,6 +2066,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
const struct wined3d_d3d_info *d3d_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_device *device;
+ BOOL new_drawable;
unsigned int i;
TRACE("context_gl %p, swapchain %p.\n", context_gl, swapchain_gl);
@@ -2142,7 +2145,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
sizeof(*context_gl->texture_type))))
goto fail;
- if (!wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl))
+ if (!wined3d_context_gl_create_wgl_ctx(context_gl, swapchain_gl, &new_drawable))
goto fail;
/* Set up the context defaults. */
@@ -2299,6 +2302,14 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
gl_info->gl_ops.gl.p_glScissor(0, 0, 0, 0);
checkGLcall("glScissor");
+ if (new_drawable)
+ {
+ gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ gl_info->gl_ops.gl.p_glClearDepth(1.0f);
+ gl_info->gl_ops.gl.p_glClearStencil(0);
+ gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ checkGLcall("glClear");
+ }
return WINED3D_OK;
fail:
--
2.34.1
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