[PATCH vkd3d 1/7] vkd3d-shader/sm4: Skip non-color outputs in shader output mapping.
Matteo Bruni
mbruni at codeweavers.com
Fri Feb 11 14:04:03 CST 2022
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index d28c303a..27993c73 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1672,6 +1672,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t
{
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
+ if (version.type == VKD3D_SHADER_TYPE_PIXEL
+ && ascii_strcasecmp(e->semantic_name, "SV_Target"))
+ continue;
if (e->register_index >= ARRAY_SIZE(sm4->output_map))
{
WARN("Invalid output index %u.\n", e->register_index);
--
2.34.1
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