[PATCH v2 2/4] wined3d: Use the chunk allocator for GL vertex buffers.
Zebediah Figura
zfigura at codeweavers.com
Fri Feb 11 19:42:02 CST 2022
From: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
v2: No change.
dlls/wined3d/context_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index a6e9d566eb3..142d7e2a7a3 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -3128,6 +3128,7 @@ static bool use_buffer_chunk_suballocation(const struct wined3d_gl_info *gl_info
{
switch (binding)
{
+ case GL_ARRAY_BUFFER:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
case GL_PIXEL_UNPACK_BUFFER:
--
2.34.1
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