[PATCH] d3d1/tests: Fix the spelling of an ok() message.
Francois Gouget
fgouget at free.fr
Mon Feb 14 06:58:01 CST 2022
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/d2d1/tests/d2d1.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index b3691d91173..a425395e64a 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
- ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
+ ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
i, hr, create_dpi_tests[i].hr);
if (FAILED(hr))
--
2.30.2
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