[PATCH] d3d1/tests: Fix the spelling of an ok() message.

Francois Gouget fgouget at free.fr
Mon Feb 14 06:58:01 CST 2022


Signed-off-by: Francois Gouget <fgouget at free.fr>
---
 dlls/d2d1/tests/d2d1.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index b3691d91173..a425395e64a 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
         desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
 
         hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
-        ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
+        ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
                 i, hr, create_dpi_tests[i].hr);
 
         if (FAILED(hr))
-- 
2.30.2




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