[PATCH] d3d1/tests: Fix the spelling of an ok() message.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Feb 14 10:12:06 CST 2022
FTR, there is a small typo in the subject.
Giovanni.
Il 14/02/22 13:58, Francois Gouget ha scritto:
> Signed-off-by: Francois Gouget <fgouget at free.fr>
> ---
> dlls/d2d1/tests/d2d1.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
> index b3691d91173..a425395e64a 100644
> --- a/dlls/d2d1/tests/d2d1.c
> +++ b/dlls/d2d1/tests/d2d1.c
> @@ -5134,7 +5134,7 @@ static void test_create_target(BOOL d3d11)
> desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
>
> hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, ctx.surface, &desc, &rt);
> - ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpect hr %#lx, expected %#lx.\n",
> + ok(hr == create_dpi_tests[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n",
> i, hr, create_dpi_tests[i].hr);
>
> if (FAILED(hr))
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