[PATCH 4/5] wined3d: Set a valid map pointer in wined3d_device_gl_create_bo() if possible.
Zebediah Figura
zfigura at codeweavers.com
Thu Feb 17 00:13:53 CST 2022
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/device.c | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f163e77fcf1..b4948fa50ac 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1175,6 +1175,18 @@ bool wined3d_device_gl_create_bo(struct wined3d_device_gl *device_gl, struct win
bo->b.map_ptr = NULL;
bo->b.client_map_count = 0;
+ if (memory)
+ {
+ struct wined3d_allocator_chunk_gl *chunk = wined3d_allocator_chunk_gl(memory->chunk);
+
+ wined3d_allocator_chunk_gl_lock(chunk);
+
+ if ((bo->b.map_ptr = chunk->c.map_ptr))
+ ++chunk->c.map_count;
+
+ wined3d_allocator_chunk_gl_unlock(chunk);
+ }
+
return true;
}
--
2.34.1
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