[PATCH 2/4] include: Remove nested namespaces in windows.gaming.input.idl.
Rémi Bernon
rbernon at codeweavers.com
Mon Feb 21 12:52:46 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
include/windows.gaming.input.idl | 636 +++++++++++++++----------------
1 file changed, 310 insertions(+), 326 deletions(-)
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index 0f9dd37acd8..ccc29922eb8 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -28,331 +28,315 @@ import "windows.foundation.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl";
-namespace Windows {
- namespace Gaming {
- namespace Input {
- typedef enum GamepadButtons GamepadButtons;
- typedef enum GameControllerButtonLabel GameControllerButtonLabel;
- typedef enum GameControllerSwitchKind GameControllerSwitchKind;
- typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
- typedef struct GamepadReading GamepadReading;
- typedef struct GamepadVibration GamepadVibration;
- interface IGameController;
- interface IGameControllerBatteryInfo;
- interface IGamepad;
- interface IGamepad2;
- interface IGamepadStatics;
- interface IGamepadStatics2;
- interface IRawGameController;
- interface IRawGameController2;
- runtimeclass Gamepad;
- runtimeclass Headset;
- runtimeclass RawGameController;
- }
- }
-}
-
-namespace Windows {
- namespace Gaming {
- namespace Input {
- declare {
- interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
- interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>;
- interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>;
- interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>;
- interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
- interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>;
- }
- }
- }
-}
-
-namespace Windows {
- namespace Gaming {
- namespace Input {
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- flags
- ]
- enum GamepadButtons
- {
- None = 0x0,
- Menu = 0x1,
- View = 0x2,
- A = 0x4,
- B = 0x8,
- X = 0x10,
- Y = 0x20,
- DPadUp = 0x40,
- DPadDown = 0x80,
- DPadLeft = 0x100,
- DPadRight = 0x200,
- LeftShoulder = 0x400,
- RightShoulder = 0x800,
- LeftThumbstick = 0x1000,
- RightThumbstick = 0x2000,
- [contract(Windows.Foundation.UniversalApiContract, 3.0)]
- Paddle1 = 0x4000,
- [contract(Windows.Foundation.UniversalApiContract, 3.0)]
- Paddle2 = 0x8000,
- [contract(Windows.Foundation.UniversalApiContract, 3.0)]
- Paddle3 = 0x10000,
- [contract(Windows.Foundation.UniversalApiContract, 3.0)]
- Paddle4 = 0x20000
- };
-
- [contract(Windows.Foundation.UniversalApiContract, 3.0)]
- enum GameControllerButtonLabel
- {
- None = 0,
- XboxBack = 1,
- XboxStart = 2,
- XboxMenu = 3,
- XboxView = 4,
- XboxUp = 5,
- XboxDown = 6,
- XboxLeft = 7,
- XboxRight = 8,
- XboxA = 9,
- XboxB = 10,
- XboxX = 11,
- XboxY = 12,
- XboxLeftBumper = 13,
- XboxLeftTrigger = 14,
- XboxLeftStickButton = 15,
- XboxRightBumper = 16,
- XboxRightTrigger = 17,
- XboxRightStickButton = 18,
- XboxPaddle1 = 19,
- XboxPaddle2 = 20,
- XboxPaddle3 = 21,
- XboxPaddle4 = 22,
- Mode = 23,
- Select = 24,
- Menu = 25,
- View = 26,
- Back = 27,
- Start = 28,
- Options = 29,
- Share = 30,
- Up = 31,
- Down = 32,
- Left = 33,
- Right = 34,
- LetterA = 35,
- LetterB = 36,
- LetterC = 37,
- LetterL = 38,
- LetterR = 39,
- LetterX = 40,
- LetterY = 41,
- LetterZ = 42,
- Cross = 43,
- Circle = 44,
- Square = 45,
- Triangle = 46,
- LeftBumper = 47,
- LeftTrigger = 48,
- LeftStickButton = 49,
- Left1 = 50,
- Left2 = 51,
- Left3 = 52,
- RightBumper = 53,
- RightTrigger = 54,
- RightStickButton = 55,
- Right1 = 56,
- Right2 = 57,
- Right3 = 58,
- Paddle1 = 59,
- Paddle2 = 60,
- Paddle3 = 61,
- Paddle4 = 62,
- Plus = 63,
- Minus = 64,
- DownLeftArrow = 65,
- DialLeft = 66,
- DialRight = 67,
- Suspension = 68
- };
-
- [contract(Windows.Foundation.UniversalApiContract, 4.0)]
- enum GameControllerSwitchKind
- {
- TwoWay = 0,
- FourWay = 1,
- EightWay = 2
- };
-
- [contract(Windows.Foundation.UniversalApiContract, 4.0)]
- enum GameControllerSwitchPosition
- {
- Center = 0,
- Up = 1,
- UpRight = 2,
- Right = 3,
- DownRight = 4,
- Down = 5,
- DownLeft = 6,
- Left = 7,
- UpLeft = 8
- };
-
- [contract(Windows.Foundation.UniversalApiContract, 1.0)]
- struct GamepadReading
- {
- UINT64 Timestamp;
- Windows.Gaming.Input.GamepadButtons Buttons;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- DOUBLE LeftThumbstickX;
- DOUBLE LeftThumbstickY;
- DOUBLE RightThumbstickX;
- DOUBLE RightThumbstickY;
- };
-
- [contract(Windows.Foundation.UniversalApiContract, 1.0)]
- struct GamepadVibration
- {
- DOUBLE LeftMotor;
- DOUBLE RightMotor;
- DOUBLE LeftTrigger;
- DOUBLE RightTrigger;
- };
-
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
- ]
- interface IGameController : IInspectable
- {
- [eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* handler,
- [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
- [eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* handler,
- [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
- [eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>* handler,
- [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
- [propget] HRESULT Headset([out, retval] Windows.Gaming.Input.Headset** value);
- [propget] HRESULT IsWireless([out, retval] boolean* value);
- [propget] HRESULT User([out, retval] Windows.System.User** value);
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- exclusiveto(Windows.Gaming.Input.Gamepad),
- uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
- ]
- interface IGamepad : IInspectable
- requires Windows.Gaming.Input.IGameController
- {
- [propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration* value);
- [propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
- HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- exclusiveto(Windows.Gaming.Input.RawGameController),
- uuid(7cad6d91-a7e1-4f71-9a78-33e9c5dfea62)
- ]
- interface IRawGameController : IInspectable
- requires Windows.Gaming.Input.IGameController
- {
- [propget] HRESULT AxisCount([out, retval] INT32* value);
- [propget] HRESULT ButtonCount([out, retval] INT32* value);
- [propget] HRESULT ForceFeedbackMotors([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>** value);
- [propget] HRESULT HardwareProductId([out, retval] UINT16* value);
- [propget] HRESULT HardwareVendorId([out, retval] UINT16* value);
- [propget] HRESULT SwitchCount([out, retval] INT32* value);
- HRESULT GetButtonLabel([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
- HRESULT GetCurrentReading([in] UINT32 buttons_size, [out, size_is(buttons_size)] boolean* buttons,
- [in] UINT32 switches_size, [out, size_is(switches_size)] Windows.Gaming.Input.GameControllerSwitchPosition* switches,
- [in] UINT32 axes_size, [out, size_is(axes_size)] DOUBLE* axes,
- [out, retval] UINT64* timestamp);
- HRESULT GetSwitchKind([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerSwitchKind* value);
- }
-
- [
- object,
- uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
- ]
- interface IGamepadStatics : IInspectable
- {
- [eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
- [eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad*> *value, [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
- [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- exclusiveto(Windows.Gaming.Input.Headset),
- uuid(3fd156ef-6925-3fa8-9181-029c5223ae3b)
- ]
- interface IHeadset : IInspectable
- {
- [propget] HRESULT CaptureDeviceId([out, retval] HSTRING* value);
- [propget] HRESULT RenderDeviceId([out, retval] HSTRING* value);
- }
-
- [
- object,
- uuid(eb8d0792-e95a-4b19-afc7-0a59f8bf759e)
- ]
- interface IRawGameControllerStatics : IInspectable
- {
- [eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *handler,
- [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
- [eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *handler,
- [out, retval] EventRegistrationToken* token);
- [eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
- [propget] HRESULT RawGameControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*> **value);
- HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *game_controller, [out, retval] Windows.Gaming.Input.RawGameController **value);
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- marshaling_behavior(agile),
- static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
- static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
- threading(both)
- ]
- runtimeclass Gamepad
- {
- [default] interface Windows.Gaming.Input.IGamepad;
- interface Windows.Gaming.Input.IGameController;
- [contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
- [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 1.0),
- marshaling_behavior(agile),
- threading(both)
- ]
- runtimeclass Headset
- {
- [default] interface Windows.Gaming.Input.IHeadset;
- [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
- }
-
- [
- contract(Windows.Foundation.UniversalApiContract, 4.0),
- marshaling_behavior(agile),
- static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0),
- threading(both)
- ]
- runtimeclass RawGameController
- {
- [default] interface Windows.Gaming.Input.IRawGameController;
- interface Windows.Gaming.Input.IGameController;
- interface Windows.Gaming.Input.IGameControllerBatteryInfo;
- [contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
- }
- }
+namespace Windows.Gaming.Input {
+ typedef enum GamepadButtons GamepadButtons;
+ typedef enum GameControllerButtonLabel GameControllerButtonLabel;
+ typedef enum GameControllerSwitchKind GameControllerSwitchKind;
+ typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
+ typedef struct GamepadReading GamepadReading;
+ typedef struct GamepadVibration GamepadVibration;
+ interface IGameController;
+ interface IGameControllerBatteryInfo;
+ interface IGamepad;
+ interface IGamepad2;
+ interface IGamepadStatics;
+ interface IGamepadStatics2;
+ interface IRawGameController;
+ interface IRawGameController2;
+ runtimeclass Gamepad;
+ runtimeclass Headset;
+ runtimeclass RawGameController;
+
+ declare {
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad *>;
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
+ interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
+ interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ flags
+ ]
+ enum GamepadButtons
+ {
+ None = 0x0,
+ Menu = 0x1,
+ View = 0x2,
+ A = 0x4,
+ B = 0x8,
+ X = 0x10,
+ Y = 0x20,
+ DPadUp = 0x40,
+ DPadDown = 0x80,
+ DPadLeft = 0x100,
+ DPadRight = 0x200,
+ LeftShoulder = 0x400,
+ RightShoulder = 0x800,
+ LeftThumbstick = 0x1000,
+ RightThumbstick = 0x2000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle1 = 0x4000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle2 = 0x8000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle3 = 0x10000,
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ Paddle4 = 0x20000
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ enum GameControllerButtonLabel
+ {
+ None = 0,
+ XboxBack = 1,
+ XboxStart = 2,
+ XboxMenu = 3,
+ XboxView = 4,
+ XboxUp = 5,
+ XboxDown = 6,
+ XboxLeft = 7,
+ XboxRight = 8,
+ XboxA = 9,
+ XboxB = 10,
+ XboxX = 11,
+ XboxY = 12,
+ XboxLeftBumper = 13,
+ XboxLeftTrigger = 14,
+ XboxLeftStickButton = 15,
+ XboxRightBumper = 16,
+ XboxRightTrigger = 17,
+ XboxRightStickButton = 18,
+ XboxPaddle1 = 19,
+ XboxPaddle2 = 20,
+ XboxPaddle3 = 21,
+ XboxPaddle4 = 22,
+ Mode = 23,
+ Select = 24,
+ Menu = 25,
+ View = 26,
+ Back = 27,
+ Start = 28,
+ Options = 29,
+ Share = 30,
+ Up = 31,
+ Down = 32,
+ Left = 33,
+ Right = 34,
+ LetterA = 35,
+ LetterB = 36,
+ LetterC = 37,
+ LetterL = 38,
+ LetterR = 39,
+ LetterX = 40,
+ LetterY = 41,
+ LetterZ = 42,
+ Cross = 43,
+ Circle = 44,
+ Square = 45,
+ Triangle = 46,
+ LeftBumper = 47,
+ LeftTrigger = 48,
+ LeftStickButton = 49,
+ Left1 = 50,
+ Left2 = 51,
+ Left3 = 52,
+ RightBumper = 53,
+ RightTrigger = 54,
+ RightStickButton = 55,
+ Right1 = 56,
+ Right2 = 57,
+ Right3 = 58,
+ Paddle1 = 59,
+ Paddle2 = 60,
+ Paddle3 = 61,
+ Paddle4 = 62,
+ Plus = 63,
+ Minus = 64,
+ DownLeftArrow = 65,
+ DialLeft = 66,
+ DialRight = 67,
+ Suspension = 68
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
+ enum GameControllerSwitchKind
+ {
+ TwoWay = 0,
+ FourWay = 1,
+ EightWay = 2
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
+ enum GameControllerSwitchPosition
+ {
+ Center = 0,
+ Up = 1,
+ UpRight = 2,
+ Right = 3,
+ DownRight = 4,
+ Down = 5,
+ DownLeft = 6,
+ Left = 7,
+ UpLeft = 8
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadReading
+ {
+ UINT64 Timestamp;
+ Windows.Gaming.Input.GamepadButtons Buttons;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ DOUBLE LeftThumbstickX;
+ DOUBLE LeftThumbstickY;
+ DOUBLE RightThumbstickX;
+ DOUBLE RightThumbstickY;
+ };
+
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)]
+ struct GamepadVibration
+ {
+ DOUBLE LeftMotor;
+ DOUBLE RightMotor;
+ DOUBLE LeftTrigger;
+ DOUBLE RightTrigger;
+ };
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
+ ]
+ interface IGameController : IInspectable
+ {
+ [eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *> *handler,
+ [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
+ [eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *> *handler,
+ [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
+ [eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *> *handler,
+ [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
+ [propget] HRESULT Headset([out, retval] Windows.Gaming.Input.Headset **value);
+ [propget] HRESULT IsWireless([out, retval] boolean *value);
+ [propget] HRESULT User([out, retval] Windows.System.User **value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.Gaming.Input.Gamepad),
+ uuid(bc7bb43c-0a69-3903-9e9d-a50f86a45de5)
+ ]
+ interface IGamepad : IInspectable
+ requires Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT Vibration([out, retval] Windows.Gaming.Input.GamepadVibration *value);
+ [propput] HRESULT Vibration([in] Windows.Gaming.Input.GamepadVibration value);
+ HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading *value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ exclusiveto(Windows.Gaming.Input.RawGameController),
+ uuid(7cad6d91-a7e1-4f71-9a78-33e9c5dfea62)
+ ]
+ interface IRawGameController : IInspectable
+ requires Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT AxisCount([out, retval] INT32 *value);
+ [propget] HRESULT ButtonCount([out, retval] INT32 *value);
+ [propget] HRESULT ForceFeedbackMotors([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor *> **value);
+ [propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
+ [propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
+ [propget] HRESULT SwitchCount([out, retval] INT32 *value);
+ HRESULT GetButtonLabel([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerButtonLabel *value);
+ HRESULT GetCurrentReading([in] UINT32 buttons_size, [out, size_is(buttons_size)] boolean *buttons,
+ [in] UINT32 switches_size, [out, size_is(switches_size)] Windows.Gaming.Input.GameControllerSwitchPosition *switches,
+ [in] UINT32 axes_size, [out, size_is(axes_size)] DOUBLE *axes,
+ [out, retval] UINT64 *timestamp);
+ HRESULT GetSwitchKind([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerSwitchKind *value);
+ }
+
+ [
+ object,
+ uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
+ ]
+ interface IGamepadStatics : IInspectable
+ {
+ [eventadd] HRESULT GamepadAdded([in] Windows.Foundation.EventHandler<Gamepad *> *value, [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT GamepadAdded([in] EventRegistrationToken token);
+ [eventadd] HRESULT GamepadRemoved([in] Windows.Foundation.EventHandler<Gamepad *> *value, [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT GamepadRemoved([in] EventRegistrationToken token);
+ [propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad *> **value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ exclusiveto(Windows.Gaming.Input.Headset),
+ uuid(3fd156ef-6925-3fa8-9181-029c5223ae3b)
+ ]
+ interface IHeadset : IInspectable
+ {
+ [propget] HRESULT CaptureDeviceId([out, retval] HSTRING *value);
+ [propget] HRESULT RenderDeviceId([out, retval] HSTRING *value);
+ }
+
+ [
+ object,
+ uuid(eb8d0792-e95a-4b19-afc7-0a59f8bf759e)
+ ]
+ interface IRawGameControllerStatics : IInspectable
+ {
+ [eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *> *handler,
+ [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
+ [eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *> *handler,
+ [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
+ [propget] HRESULT RawGameControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *> **value);
+ HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *game_controller, [out, retval] Windows.Gaming.Input.RawGameController **value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.Input.IGamepadStatics, Windows.Foundation.UniversalApiContract, 1.0),
+ static(Windows.Gaming.Input.IGamepadStatics2, Windows.Foundation.UniversalApiContract, 4.0),
+ threading(both)
+ ]
+ runtimeclass Gamepad
+ {
+ [default] interface Windows.Gaming.Input.IGamepad;
+ interface Windows.Gaming.Input.IGameController;
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
+ marshaling_behavior(agile),
+ threading(both)
+ ]
+ runtimeclass Headset
+ {
+ [default] interface Windows.Gaming.Input.IHeadset;
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0),
+ threading(both)
+ ]
+ runtimeclass RawGameController
+ {
+ [default] interface Windows.Gaming.Input.IRawGameController;
+ interface Windows.Gaming.Input.IGameController;
+ interface Windows.Gaming.Input.IGameControllerBatteryInfo;
+ [contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
}
}
--
2.34.1
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