[PATCH 4/4] include: Add Windows.Gaming.Input.IRawGameController2 definition.
Rémi Bernon
rbernon at codeweavers.com
Mon Feb 21 12:52:48 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
include/windows.gaming.input.idl | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
index ccc29922eb8..82b810ddbdd 100644
--- a/include/windows.gaming.input.idl
+++ b/include/windows.gaming.input.idl
@@ -25,6 +25,7 @@ import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
+import "windows.devices.haptics.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl";
@@ -260,6 +261,20 @@ namespace Windows.Gaming.Input {
HRESULT GetSwitchKind([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerSwitchKind *value);
}
+ [
+ contract(Windows.Foundation.UniversalApiContract, 5.0),
+ exclusiveto(Windows.Gaming.Input.RawGameController),
+ uuid(43c0c035-bb73-4756-a787-3ed6bea617bd)
+ ]
+ interface IRawGameController2 : IInspectable
+ requires Windows.Gaming.Input.IRawGameController,
+ Windows.Gaming.Input.IGameController
+ {
+ [propget] HRESULT SimpleHapticsControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *> **value);
+ [propget] HRESULT NonRoamableId([out, retval] HSTRING *value);
+ [propget] HRESULT DisplayName([out, retval] HSTRING *value);
+ }
+
[
object,
uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
--
2.34.1
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