[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.
Rémi Bernon
rbernon at codeweavers.com
Sat Feb 26 11:35:11 CST 2022
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/Makefile.in | 1 +
dlls/windows.gaming.input/controller.c | 348 +++++++++++++++++++++++++
dlls/windows.gaming.input/main.c | 289 ++------------------
dlls/windows.gaming.input/private.h | 37 +++
4 files changed, 403 insertions(+), 272 deletions(-)
create mode 100644 dlls/windows.gaming.input/controller.c
create mode 100644 dlls/windows.gaming.input/private.h
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index fab3c4e62d5..cf926f8cb5a 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -2,6 +2,7 @@ MODULE = windows.gaming.input.dll
IMPORTS = combase uuid
C_SRCS = \
+ controller.c \
main.c
IDL_SRCS = classes.idl
diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
new file mode 100644
index 00000000000..c1964916600
--- /dev/null
+++ b/dlls/windows.gaming.input/controller.c
@@ -0,0 +1,348 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2021 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+struct controller_vector
+{
+ IVectorView_RawGameController IVectorView_RawGameController_iface;
+ LONG ref;
+};
+
+static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface )
+{
+ return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface );
+}
+
+static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out )
+{
+ TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+ if (IsEqualGUID( iid, &IID_IUnknown ) ||
+ IsEqualGUID( iid, &IID_IInspectable ) ||
+ IsEqualGUID( iid, &IID_IAgileObject ) ||
+ IsEqualGUID( iid, &IID_IVectorView_RawGameController ))
+ {
+ IUnknown_AddRef( iface );
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface )
+{
+ struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
+ ULONG ref = InterlockedIncrement( &impl->ref );
+ TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface )
+{
+ struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
+ ULONG ref = InterlockedDecrement( &impl->ref );
+ TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids )
+{
+ FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name )
+{
+ FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level )
+{
+ FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value )
+{
+ FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
+ *value = NULL;
+ return E_BOUNDS;
+}
+
+static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value )
+{
+ FIXME( "iface %p, value %p stub!\n", iface, value );
+ *value = 0;
+ return S_OK;
+}
+
+static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element,
+ UINT32 *index, BOOLEAN *found )
+{
+ FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
+ *index = 0;
+ *found = FALSE;
+ return S_OK;
+}
+
+static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index,
+ UINT32 items_size, IRawGameController **items, UINT *value )
+{
+ FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
+ start_index, items_size, items, value );
+ *value = 0;
+ return E_BOUNDS;
+}
+
+static const struct IVectorView_RawGameControllerVtbl controllers_vtbl =
+{
+ controllers_QueryInterface,
+ controllers_AddRef,
+ controllers_Release,
+ /* IInspectable methods */
+ controllers_GetIids,
+ controllers_GetRuntimeClassName,
+ controllers_GetTrustLevel,
+ /* IVectorView<RawGameController> methods */
+ controllers_GetAt,
+ controllers_get_Size,
+ controllers_IndexOf,
+ controllers_GetMany,
+};
+
+static struct controller_vector controllers =
+{
+ {&controllers_vtbl},
+ 0,
+};
+
+struct controller_statics
+{
+ IActivationFactory IActivationFactory_iface;
+ IRawGameControllerStatics IRawGameControllerStatics_iface;
+ LONG ref;
+};
+
+static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface );
+}
+
+static inline struct controller_statics *impl_from_IRawGameControllerStatics( IRawGameControllerStatics *iface )
+{
+ return CONTAINING_RECORD( iface, struct controller_statics, IRawGameControllerStatics_iface );
+}
+
+static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
+{
+ struct controller_statics *impl = impl_from_IActivationFactory( iface );
+
+ TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+ if (IsEqualGUID( iid, &IID_IUnknown ) ||
+ IsEqualGUID( iid, &IID_IInspectable ) ||
+ IsEqualGUID( iid, &IID_IAgileObject ) ||
+ IsEqualGUID( iid, &IID_IActivationFactory ))
+ {
+ IUnknown_AddRef( iface );
+ *out = iface;
+ return S_OK;
+ }
+
+ if (IsEqualGUID( iid, &IID_IRawGameControllerStatics ))
+ {
+ IUnknown_AddRef( iface );
+ *out = &impl->IRawGameControllerStatics_iface;
+ return S_OK;
+ }
+
+ FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
+{
+ struct controller_statics *impl = impl_from_IActivationFactory( iface );
+ ULONG ref = InterlockedIncrement( &impl->ref );
+ TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static ULONG WINAPI factory_Release( IActivationFactory *iface )
+{
+ struct controller_statics *impl = impl_from_IActivationFactory( iface );
+ ULONG ref = InterlockedDecrement( &impl->ref );
+ TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+ return ref;
+}
+
+static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
+{
+ FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
+{
+ FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
+{
+ FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
+{
+ FIXME( "iface %p, instance %p stub!\n", iface, instance );
+ return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl factory_vtbl =
+{
+ factory_QueryInterface,
+ factory_AddRef,
+ factory_Release,
+ /* IInspectable methods */
+ factory_GetIids,
+ factory_GetRuntimeClassName,
+ factory_GetTrustLevel,
+ /* IActivationFactory methods */
+ factory_ActivateInstance,
+};
+
+static HRESULT WINAPI statics_QueryInterface( IRawGameControllerStatics *iface, REFIID iid, void **out )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out );
+}
+
+static ULONG WINAPI statics_AddRef( IRawGameControllerStatics *iface )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_AddRef( &impl->IActivationFactory_iface );
+}
+
+static ULONG WINAPI statics_Release( IRawGameControllerStatics *iface )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetIids( IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetRuntimeClassName( IRawGameControllerStatics *iface, HSTRING *class_name )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetTrustLevel( IRawGameControllerStatics *iface, TrustLevel *trust_level )
+{
+ struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+ return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value,
+ EventRegistrationToken *token )
+{
+ FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
+ if (!value) return E_INVALIDARG;
+ token->value = 0;
+ return S_OK;
+}
+
+static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token )
+{
+ FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
+ return S_OK;
+}
+
+static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value,
+ EventRegistrationToken *token )
+{
+ FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
+ if (!value) return E_INVALIDARG;
+ token->value = 0;
+ return S_OK;
+}
+
+static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token )
+{
+ FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
+ return S_OK;
+}
+
+static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
+{
+ TRACE( "iface %p, value %p.\n", iface, value );
+ *value = &controllers.IVectorView_RawGameController_iface;
+ IVectorView_RawGameController_AddRef( *value );
+ return S_OK;
+}
+
+static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
+ IRawGameController **value )
+{
+ FIXME( "iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value );
+ return E_NOTIMPL;
+}
+
+static const struct IRawGameControllerStaticsVtbl statics_vtbl =
+{
+ statics_QueryInterface,
+ statics_AddRef,
+ statics_Release,
+ /* IInspectable methods */
+ statics_GetIids,
+ statics_GetRuntimeClassName,
+ statics_GetTrustLevel,
+ /* IRawGameControllerStatics methods */
+ statics_add_RawGameControllerAdded,
+ statics_remove_RawGameControllerAdded,
+ statics_add_RawGameControllerRemoved,
+ statics_remove_RawGameControllerRemoved,
+ statics_get_RawGameControllers,
+ statics_FromGameController,
+};
+
+static struct controller_statics controller_statics =
+{
+ {&factory_vtbl},
+ {&statics_vtbl},
+ 1,
+};
+
+IActivationFactory *controller_factory = &controller_statics.IActivationFactory_iface;
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 5278ec261bd..4c407884115 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -18,34 +18,19 @@
*/
#include <stdarg.h>
+#include <stddef.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
-#include "winstring.h"
-#include "wine/debug.h"
-#include "objbase.h"
#include "initguid.h"
-#include "activation.h"
+#include "private.h"
-#define WIDL_using_Windows_Foundation
-#define WIDL_using_Windows_Foundation_Collections
-#include "windows.foundation.h"
-#define WIDL_using_Windows_Gaming_Input
-#include "windows.gaming.input.h"
+#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
-static const char *debugstr_hstring(HSTRING hstr)
-{
- const WCHAR *str;
- UINT32 len;
- if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
- str = WindowsGetStringRawBuffer(hstr, &len);
- return wine_dbgstr_wn(str, len);
-}
-
struct gamepad_vector
{
IVectorView_Gamepad IVectorView_Gamepad_iface;
@@ -173,138 +158,10 @@ static struct gamepad_vector gamepads =
0
};
-struct raw_game_controller_vector
-{
- IVectorView_RawGameController IVectorView_RawGameController_iface;
- LONG ref;
-};
-
-static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
-{
- return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
- IVectorView_RawGameController *iface, REFIID iid, void **out)
-{
- TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
-
- if (IsEqualGUID(iid, &IID_IUnknown) ||
- IsEqualGUID(iid, &IID_IInspectable) ||
- IsEqualGUID(iid, &IID_IAgileObject) ||
- IsEqualGUID(iid, &IID_IVectorView_RawGameController))
- {
- IUnknown_AddRef(iface);
- *out = iface;
- return S_OK;
- }
-
- WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
- *out = NULL;
- return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
- IVectorView_RawGameController *iface)
-{
- struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
- ULONG ref = InterlockedIncrement(&impl->ref);
- TRACE("iface %p increasing refcount to %lu.\n", iface, ref);
- return ref;
-}
-
-static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
- IVectorView_RawGameController *iface)
-{
- struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
- ULONG ref = InterlockedDecrement(&impl->ref);
- TRACE("iface %p decreasing refcount to %lu.\n", iface, ref);
- return ref;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
- IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
-{
- FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
- IVectorView_RawGameController *iface, HSTRING *class_name)
-{
- FIXME("iface %p, class_name %p stub!\n", iface, class_name);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
- IVectorView_RawGameController *iface, TrustLevel *trust_level)
-{
- FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
- IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value)
-{
- FIXME("iface %p, index %u, value %p stub!\n", iface, index, value);
- *value = NULL;
- return E_BOUNDS;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
- IVectorView_RawGameController *iface, UINT32 *value)
-{
- FIXME("iface %p, value %p stub!\n", iface, value);
- *value = 0;
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
- IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found)
-{
- FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
- *index = 0;
- *found = FALSE;
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
- IVectorView_RawGameController *iface, UINT32 start_index,
- UINT32 items_size, IRawGameController **items, UINT *value)
-{
- FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index,
- items_size, items, value);
- *value = 0;
- return E_BOUNDS;
-}
-
-static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
-{
- vector_view_raw_game_controller_QueryInterface,
- vector_view_raw_game_controller_AddRef,
- vector_view_raw_game_controller_Release,
- /* IInspectable methods */
- vector_view_raw_game_controller_GetIids,
- vector_view_raw_game_controller_GetRuntimeClassName,
- vector_view_raw_game_controller_GetTrustLevel,
- /* IVectorView<RawGameController> methods */
- vector_view_raw_game_controller_GetAt,
- vector_view_raw_game_controller_get_Size,
- vector_view_raw_game_controller_IndexOf,
- vector_view_raw_game_controller_GetMany,
-};
-
-static struct raw_game_controller_vector raw_game_controllers =
-{
- {&vector_view_raw_game_controller_vtbl},
- 0
-};
-
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
IGamepadStatics IGamepadStatics_iface;
- IRawGameControllerStatics IRawGameControllerStatics_iface;
LONG ref;
};
@@ -318,11 +175,6 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
}
-static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
-{
- return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
-}
-
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
IActivationFactory *iface, REFIID iid, void **out)
{
@@ -347,13 +199,6 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
return S_OK;
}
- if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
- {
- IUnknown_AddRef(iface);
- *out = &impl->IRawGameControllerStatics_iface;
- return S_OK;
- }
-
FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
@@ -518,119 +363,10 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
gamepad_statics_get_Gamepads,
};
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
- IRawGameControllerStatics *iface, REFIID iid, void **out)
-{
- struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
- return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
-}
-
-static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
- IRawGameControllerStatics *iface)
-{
- struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
- return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
-}
-
-static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
- IRawGameControllerStatics *iface)
-{
- struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
- return windows_gaming_input_Release(&impl->IActivationFactory_iface);
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
- IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
-{
- FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
- IRawGameControllerStatics *iface, HSTRING *class_name)
-{
- FIXME("iface %p, class_name %p stub!\n", iface, class_name);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
- IRawGameControllerStatics *iface, TrustLevel *trust_level)
-{
- FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
- return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
- IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
-{
- FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- if (!value) return E_INVALIDARG;
- token->value = 0;
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
- IRawGameControllerStatics *iface, EventRegistrationToken token)
-{
- FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
- IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
-{
- FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
- if (!value) return E_INVALIDARG;
- token->value = 0;
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
- IRawGameControllerStatics *iface, EventRegistrationToken token)
-{
- FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
- IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
-{
- TRACE("iface %p, value %p.\n", iface, value);
- *value = &raw_game_controllers.IVectorView_RawGameController_iface;
- IVectorView_RawGameController_AddRef(*value);
- return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
- IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
-{
- FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
- return E_NOTIMPL;
-}
-
-static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
-{
- raw_game_controller_statics_QueryInterface,
- raw_game_controller_statics_AddRef,
- raw_game_controller_statics_Release,
- /* IInspectable methods */
- raw_game_controller_statics_GetIids,
- raw_game_controller_statics_GetRuntimeClassName,
- raw_game_controller_statics_GetTrustLevel,
- /* IRawGameControllerStatics methods */
- raw_game_controller_statics_add_RawGameControllerAdded,
- raw_game_controller_statics_remove_RawGameControllerAdded,
- raw_game_controller_statics_add_RawGameControllerRemoved,
- raw_game_controller_statics_remove_RawGameControllerRemoved,
- raw_game_controller_statics_get_RawGameControllers,
- raw_game_controller_statics_FromGameController,
-};
-
static struct windows_gaming_input windows_gaming_input =
{
{&activation_factory_vtbl},
{&gamepad_statics_vtbl},
- {&raw_game_controller_statics_vtbl},
1
};
@@ -640,10 +376,19 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
return CLASS_E_CLASSNOTAVAILABLE;
}
-HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
+HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory )
{
- TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
- *factory = &windows_gaming_input.IActivationFactory_iface;
- IUnknown_AddRef(*factory);
- return S_OK;
+ const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL );
+
+ TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory );
+
+ *factory = NULL;
+
+ if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController ))
+ IActivationFactory_AddRef( (*factory = controller_factory) );
+ if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
+ IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) );
+
+ if (*factory) return S_OK;
+ return REGDB_E_CLASSNOTREG;
}
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
new file mode 100644
index 00000000000..69983effd5a
--- /dev/null
+++ b/dlls/windows.gaming.input/private.h
@@ -0,0 +1,37 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <stdarg.h>
+#include <stddef.h>
+
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "winstring.h"
+#include "objbase.h"
+
+#include "activation.h"
+
+#define WIDL_using_Windows_Foundation
+#define WIDL_using_Windows_Foundation_Collections
+#include "windows.foundation.h"
+#define WIDL_using_Windows_Gaming_Input
+#include "windows.gaming.input.h"
+
+extern IActivationFactory *controller_factory;
--
2.34.1
More information about the wine-devel
mailing list