[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.

Rémi Bernon rbernon at codeweavers.com
Sat Feb 26 11:35:11 CST 2022


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/windows.gaming.input/Makefile.in  |   1 +
 dlls/windows.gaming.input/controller.c | 348 +++++++++++++++++++++++++
 dlls/windows.gaming.input/main.c       | 289 ++------------------
 dlls/windows.gaming.input/private.h    |  37 +++
 4 files changed, 403 insertions(+), 272 deletions(-)
 create mode 100644 dlls/windows.gaming.input/controller.c
 create mode 100644 dlls/windows.gaming.input/private.h

diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index fab3c4e62d5..cf926f8cb5a 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -2,6 +2,7 @@ MODULE = windows.gaming.input.dll
 IMPORTS = combase uuid
 
 C_SRCS = \
+	controller.c \
 	main.c
 
 IDL_SRCS = classes.idl
diff --git a/dlls/windows.gaming.input/controller.c b/dlls/windows.gaming.input/controller.c
new file mode 100644
index 00000000000..c1964916600
--- /dev/null
+++ b/dlls/windows.gaming.input/controller.c
@@ -0,0 +1,348 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2021 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+struct controller_vector
+{
+    IVectorView_RawGameController IVectorView_RawGameController_iface;
+    LONG ref;
+};
+
+static inline struct controller_vector *impl_from_IVectorView_RawGameController( IVectorView_RawGameController *iface )
+{
+    return CONTAINING_RECORD( iface, struct controller_vector, IVectorView_RawGameController_iface );
+}
+
+static HRESULT WINAPI controllers_QueryInterface( IVectorView_RawGameController *iface, REFIID iid, void **out )
+{
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IVectorView_RawGameController ))
+    {
+        IUnknown_AddRef( iface );
+        *out = iface;
+        return S_OK;
+    }
+
+    WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI controllers_AddRef( IVectorView_RawGameController *iface )
+{
+    struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI controllers_Release( IVectorView_RawGameController *iface )
+{
+    struct controller_vector *impl = impl_from_IVectorView_RawGameController( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static HRESULT WINAPI controllers_GetIids( IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetRuntimeClassName( IVectorView_RawGameController *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetTrustLevel( IVectorView_RawGameController *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI controllers_GetAt( IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value )
+{
+    FIXME( "iface %p, index %u, value %p stub!\n", iface, index, value );
+    *value = NULL;
+    return E_BOUNDS;
+}
+
+static HRESULT WINAPI controllers_get_Size( IVectorView_RawGameController *iface, UINT32 *value )
+{
+    FIXME( "iface %p, value %p stub!\n", iface, value );
+    *value = 0;
+    return S_OK;
+}
+
+static HRESULT WINAPI controllers_IndexOf( IVectorView_RawGameController *iface, IRawGameController *element,
+                                           UINT32 *index, BOOLEAN *found )
+{
+    FIXME( "iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found );
+    *index = 0;
+    *found = FALSE;
+    return S_OK;
+}
+
+static HRESULT WINAPI controllers_GetMany( IVectorView_RawGameController *iface, UINT32 start_index,
+                                           UINT32 items_size, IRawGameController **items, UINT *value )
+{
+    FIXME( "iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface,
+           start_index, items_size, items, value );
+    *value = 0;
+    return E_BOUNDS;
+}
+
+static const struct IVectorView_RawGameControllerVtbl controllers_vtbl =
+{
+    controllers_QueryInterface,
+    controllers_AddRef,
+    controllers_Release,
+    /* IInspectable methods */
+    controllers_GetIids,
+    controllers_GetRuntimeClassName,
+    controllers_GetTrustLevel,
+    /* IVectorView<RawGameController> methods */
+    controllers_GetAt,
+    controllers_get_Size,
+    controllers_IndexOf,
+    controllers_GetMany,
+};
+
+static struct controller_vector controllers =
+{
+    {&controllers_vtbl},
+    0,
+};
+
+struct controller_statics
+{
+    IActivationFactory IActivationFactory_iface;
+    IRawGameControllerStatics IRawGameControllerStatics_iface;
+    LONG ref;
+};
+
+static inline struct controller_statics *impl_from_IActivationFactory( IActivationFactory *iface )
+{
+    return CONTAINING_RECORD( iface, struct controller_statics, IActivationFactory_iface );
+}
+
+static inline struct controller_statics *impl_from_IRawGameControllerStatics( IRawGameControllerStatics *iface )
+{
+    return CONTAINING_RECORD( iface, struct controller_statics, IRawGameControllerStatics_iface );
+}
+
+static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
+{
+    struct controller_statics *impl = impl_from_IActivationFactory( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IActivationFactory ))
+    {
+        IUnknown_AddRef( iface );
+        *out = iface;
+        return S_OK;
+    }
+
+    if (IsEqualGUID( iid, &IID_IRawGameControllerStatics ))
+    {
+        IUnknown_AddRef( iface );
+        *out = &impl->IRawGameControllerStatics_iface;
+        return S_OK;
+    }
+
+    FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
+{
+    struct controller_statics *impl = impl_from_IActivationFactory( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI factory_Release( IActivationFactory *iface )
+{
+    struct controller_statics *impl = impl_from_IActivationFactory( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
+{
+    FIXME( "iface %p, instance %p stub!\n", iface, instance );
+    return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl factory_vtbl =
+{
+    factory_QueryInterface,
+    factory_AddRef,
+    factory_Release,
+    /* IInspectable methods */
+    factory_GetIids,
+    factory_GetRuntimeClassName,
+    factory_GetTrustLevel,
+    /* IActivationFactory methods */
+    factory_ActivateInstance,
+};
+
+static HRESULT WINAPI statics_QueryInterface( IRawGameControllerStatics *iface, REFIID iid, void **out )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_QueryInterface( &impl->IActivationFactory_iface, iid, out );
+}
+
+static ULONG WINAPI statics_AddRef( IRawGameControllerStatics *iface )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_AddRef( &impl->IActivationFactory_iface );
+}
+
+static ULONG WINAPI statics_Release( IRawGameControllerStatics *iface )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetIids( IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetRuntimeClassName( IRawGameControllerStatics *iface, HSTRING *class_name )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_GetTrustLevel( IRawGameControllerStatics *iface, TrustLevel *trust_level )
+{
+    struct controller_statics *impl = impl_from_IRawGameControllerStatics( iface );
+    return IActivationFactory_Release( &impl->IActivationFactory_iface );
+}
+
+static HRESULT WINAPI statics_add_RawGameControllerAdded( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value,
+                                                          EventRegistrationToken *token )
+{
+    FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
+    if (!value) return E_INVALIDARG;
+    token->value = 0;
+    return S_OK;
+}
+
+static HRESULT WINAPI statics_remove_RawGameControllerAdded( IRawGameControllerStatics *iface, EventRegistrationToken token )
+{
+    FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
+    return S_OK;
+}
+
+static HRESULT WINAPI statics_add_RawGameControllerRemoved( IRawGameControllerStatics *iface, IEventHandler_RawGameController *value,
+                                                            EventRegistrationToken *token )
+{
+    FIXME( "iface %p, value %p, token %p stub!\n", iface, value, token );
+    if (!value) return E_INVALIDARG;
+    token->value = 0;
+    return S_OK;
+}
+
+static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControllerStatics *iface, EventRegistrationToken token )
+{
+    FIXME( "iface %p, token %#I64x stub!\n", iface, token.value );
+    return S_OK;
+}
+
+static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
+{
+    TRACE( "iface %p, value %p.\n", iface, value );
+    *value = &controllers.IVectorView_RawGameController_iface;
+    IVectorView_RawGameController_AddRef( *value );
+    return S_OK;
+}
+
+static HRESULT WINAPI statics_FromGameController( IRawGameControllerStatics *iface, IGameController *game_controller,
+                                                  IRawGameController **value )
+{
+    FIXME( "iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value );
+    return E_NOTIMPL;
+}
+
+static const struct IRawGameControllerStaticsVtbl statics_vtbl =
+{
+    statics_QueryInterface,
+    statics_AddRef,
+    statics_Release,
+    /* IInspectable methods */
+    statics_GetIids,
+    statics_GetRuntimeClassName,
+    statics_GetTrustLevel,
+    /* IRawGameControllerStatics methods */
+    statics_add_RawGameControllerAdded,
+    statics_remove_RawGameControllerAdded,
+    statics_add_RawGameControllerRemoved,
+    statics_remove_RawGameControllerRemoved,
+    statics_get_RawGameControllers,
+    statics_FromGameController,
+};
+
+static struct controller_statics controller_statics =
+{
+    {&factory_vtbl},
+    {&statics_vtbl},
+    1,
+};
+
+IActivationFactory *controller_factory = &controller_statics.IActivationFactory_iface;
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 5278ec261bd..4c407884115 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -18,34 +18,19 @@
  */
 
 #include <stdarg.h>
+#include <stddef.h>
 
 #define COBJMACROS
 #include "windef.h"
 #include "winbase.h"
-#include "winstring.h"
-#include "wine/debug.h"
-#include "objbase.h"
 
 #include "initguid.h"
-#include "activation.h"
+#include "private.h"
 
-#define WIDL_using_Windows_Foundation
-#define WIDL_using_Windows_Foundation_Collections
-#include "windows.foundation.h"
-#define WIDL_using_Windows_Gaming_Input
-#include "windows.gaming.input.h"
+#include "wine/debug.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(input);
 
-static const char *debugstr_hstring(HSTRING hstr)
-{
-    const WCHAR *str;
-    UINT32 len;
-    if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
-    str = WindowsGetStringRawBuffer(hstr, &len);
-    return wine_dbgstr_wn(str, len);
-}
-
 struct gamepad_vector
 {
     IVectorView_Gamepad IVectorView_Gamepad_iface;
@@ -173,138 +158,10 @@ static struct gamepad_vector gamepads =
     0
 };
 
-struct raw_game_controller_vector
-{
-    IVectorView_RawGameController IVectorView_RawGameController_iface;
-    LONG ref;
-};
-
-static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
-{
-    return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
-        IVectorView_RawGameController *iface, REFIID iid, void **out)
-{
-    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
-
-    if (IsEqualGUID(iid, &IID_IUnknown) ||
-        IsEqualGUID(iid, &IID_IInspectable) ||
-        IsEqualGUID(iid, &IID_IAgileObject) ||
-        IsEqualGUID(iid, &IID_IVectorView_RawGameController))
-    {
-        IUnknown_AddRef(iface);
-        *out = iface;
-        return S_OK;
-    }
-
-    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
-    *out = NULL;
-    return E_NOINTERFACE;
-}
-
-static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
-        IVectorView_RawGameController *iface)
-{
-    struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
-    ULONG ref = InterlockedIncrement(&impl->ref);
-    TRACE("iface %p increasing refcount to %lu.\n", iface, ref);
-    return ref;
-}
-
-static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
-        IVectorView_RawGameController *iface)
-{
-    struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
-    ULONG ref = InterlockedDecrement(&impl->ref);
-    TRACE("iface %p decreasing refcount to %lu.\n", iface, ref);
-    return ref;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
-        IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
-{
-    FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
-        IVectorView_RawGameController *iface, HSTRING *class_name)
-{
-    FIXME("iface %p, class_name %p stub!\n", iface, class_name);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
-        IVectorView_RawGameController *iface, TrustLevel *trust_level)
-{
-    FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
-        IVectorView_RawGameController *iface, UINT32 index, IRawGameController **value)
-{
-    FIXME("iface %p, index %u, value %p stub!\n", iface, index, value);
-    *value = NULL;
-    return E_BOUNDS;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
-        IVectorView_RawGameController *iface, UINT32 *value)
-{
-    FIXME("iface %p, value %p stub!\n", iface, value);
-    *value = 0;
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
-        IVectorView_RawGameController *iface, IRawGameController *element, UINT32 *index, BOOLEAN *found)
-{
-    FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
-    *index = 0;
-    *found = FALSE;
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
-        IVectorView_RawGameController *iface, UINT32 start_index,
-        UINT32 items_size, IRawGameController **items, UINT *value)
-{
-    FIXME("iface %p, start_index %u, items_size %u, items %p, value %p stub!\n", iface, start_index,
-            items_size, items, value);
-    *value = 0;
-    return E_BOUNDS;
-}
-
-static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
-{
-    vector_view_raw_game_controller_QueryInterface,
-    vector_view_raw_game_controller_AddRef,
-    vector_view_raw_game_controller_Release,
-    /* IInspectable methods */
-    vector_view_raw_game_controller_GetIids,
-    vector_view_raw_game_controller_GetRuntimeClassName,
-    vector_view_raw_game_controller_GetTrustLevel,
-    /* IVectorView<RawGameController> methods */
-    vector_view_raw_game_controller_GetAt,
-    vector_view_raw_game_controller_get_Size,
-    vector_view_raw_game_controller_IndexOf,
-    vector_view_raw_game_controller_GetMany,
-};
-
-static struct raw_game_controller_vector raw_game_controllers =
-{
-    {&vector_view_raw_game_controller_vtbl},
-    0
-};
-
 struct windows_gaming_input
 {
     IActivationFactory IActivationFactory_iface;
     IGamepadStatics IGamepadStatics_iface;
-    IRawGameControllerStatics IRawGameControllerStatics_iface;
     LONG ref;
 };
 
@@ -318,11 +175,6 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
     return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
 }
 
-static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
-{
-    return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
-}
-
 static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
         IActivationFactory *iface, REFIID iid, void **out)
 {
@@ -347,13 +199,6 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
         return S_OK;
     }
 
-    if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
-    {
-        IUnknown_AddRef(iface);
-        *out = &impl->IRawGameControllerStatics_iface;
-        return S_OK;
-    }
-
     FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
     *out = NULL;
     return E_NOINTERFACE;
@@ -518,119 +363,10 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
     gamepad_statics_get_Gamepads,
 };
 
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
-        IRawGameControllerStatics *iface, REFIID iid, void **out)
-{
-    struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
-    return windows_gaming_input_QueryInterface(&impl->IActivationFactory_iface, iid, out);
-}
-
-static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
-        IRawGameControllerStatics *iface)
-{
-    struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
-    return windows_gaming_input_AddRef(&impl->IActivationFactory_iface);
-}
-
-static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
-        IRawGameControllerStatics *iface)
-{
-    struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
-    return windows_gaming_input_Release(&impl->IActivationFactory_iface);
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
-        IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
-{
-    FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
-        IRawGameControllerStatics *iface, HSTRING *class_name)
-{
-    FIXME("iface %p, class_name %p stub!\n", iface, class_name);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
-        IRawGameControllerStatics *iface, TrustLevel *trust_level)
-{
-    FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
-    return E_NOTIMPL;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
-    IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
-{
-    FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
-    if (!value) return E_INVALIDARG;
-    token->value = 0;
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
-    IRawGameControllerStatics *iface, EventRegistrationToken token)
-{
-    FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
-    IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
-{
-    FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
-    if (!value) return E_INVALIDARG;
-    token->value = 0;
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
-    IRawGameControllerStatics *iface, EventRegistrationToken token)
-{
-    FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
-    IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
-{
-    TRACE("iface %p, value %p.\n", iface, value);
-    *value = &raw_game_controllers.IVectorView_RawGameController_iface;
-    IVectorView_RawGameController_AddRef(*value);
-    return S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
-    IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
-{
-    FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
-    return E_NOTIMPL;
-}
-
-static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
-{
-    raw_game_controller_statics_QueryInterface,
-    raw_game_controller_statics_AddRef,
-    raw_game_controller_statics_Release,
-    /* IInspectable methods */
-    raw_game_controller_statics_GetIids,
-    raw_game_controller_statics_GetRuntimeClassName,
-    raw_game_controller_statics_GetTrustLevel,
-    /* IRawGameControllerStatics methods */
-    raw_game_controller_statics_add_RawGameControllerAdded,
-    raw_game_controller_statics_remove_RawGameControllerAdded,
-    raw_game_controller_statics_add_RawGameControllerRemoved,
-    raw_game_controller_statics_remove_RawGameControllerRemoved,
-    raw_game_controller_statics_get_RawGameControllers,
-    raw_game_controller_statics_FromGameController,
-};
-
 static struct windows_gaming_input windows_gaming_input =
 {
     {&activation_factory_vtbl},
     {&gamepad_statics_vtbl},
-    {&raw_game_controller_statics_vtbl},
     1
 };
 
@@ -640,10 +376,19 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
     return CLASS_E_CLASSNOTAVAILABLE;
 }
 
-HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
+HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **factory )
 {
-    TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
-    *factory = &windows_gaming_input.IActivationFactory_iface;
-    IUnknown_AddRef(*factory);
-    return S_OK;
+    const WCHAR *buffer = WindowsGetStringRawBuffer( class_str, NULL );
+
+    TRACE( "class %s, factory %p.\n", debugstr_w(buffer), factory );
+
+    *factory = NULL;
+
+    if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RawGameController ))
+        IActivationFactory_AddRef( (*factory = controller_factory) );
+    if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
+        IActivationFactory_AddRef( (*factory = &windows_gaming_input.IActivationFactory_iface) );
+
+    if (*factory) return S_OK;
+    return REGDB_E_CLASSNOTREG;
 }
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
new file mode 100644
index 00000000000..69983effd5a
--- /dev/null
+++ b/dlls/windows.gaming.input/private.h
@@ -0,0 +1,37 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include <stdarg.h>
+#include <stddef.h>
+
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "winstring.h"
+#include "objbase.h"
+
+#include "activation.h"
+
+#define WIDL_using_Windows_Foundation
+#define WIDL_using_Windows_Foundation_Collections
+#include "windows.foundation.h"
+#define WIDL_using_Windows_Gaming_Input
+#include "windows.gaming.input.h"
+
+extern IActivationFactory *controller_factory;
-- 
2.34.1




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