[PATCH vkd3d 03/10] vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
Henri Verbeet
hverbeet at codeweavers.com
Mon Feb 28 05:23:45 CST 2022
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 50c1e9de..2deaa46c 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1114,6 +1114,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
return VKD3D_SHADER_COMPONENT_DOUBLE;
default:
FIXME("Unhandled data type %#x.\n", data_type);
+ /* fall-through */
+ case VKD3D_DATA_MIXED:
return VKD3D_SHADER_COMPONENT_UINT;
}
}
--
2.20.1
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