[PATCH vkd3d 03/10] vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().

Henri Verbeet hverbeet at codeweavers.com
Mon Feb 28 05:23:45 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 50c1e9de..2deaa46c 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -1114,6 +1114,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
             return VKD3D_SHADER_COMPONENT_DOUBLE;
         default:
             FIXME("Unhandled data type %#x.\n", data_type);
+            /* fall-through */
+        case VKD3D_DATA_MIXED:
             return VKD3D_SHADER_COMPONENT_UINT;
     }
 }
-- 
2.20.1




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