[PATCH vkd3d 09/10] vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().

Henri Verbeet hverbeet at codeweavers.com
Mon Feb 28 05:23:51 CST 2022


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index cc8748d9..0e3dbf08 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2046,9 +2046,10 @@ static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
 {
     const struct vkd3d_symbol *a = key;
     const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
+    int ret;
 
-    if (a->type != b->type)
-        return a->type - b->type;
+    if ((ret = vkd3d_u32_compare(a->type, b->type)))
+        return ret;
     return memcmp(&a->key, &b->key, sizeof(a->key));
 }
 
-- 
2.20.1




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