[PATCH vkd3d v2 5/7] vkd3d-shader/hlsl: Parse right shift.
Francisco Casas
fcasas at codeweavers.com
Mon Feb 28 10:57:02 CST 2022
Signed-off-by: Francisco Casas <fcasas at codeweavers.com>
February 24, 2022 3:45 PM, "Zebediah Figura" <zfigura at codeweavers.com> wrote:
> From: Giovanni Mascellani <gmascellani at codeweavers.com>
>
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> v2: No changes.
>
> libs/vkd3d-shader/hlsl.y | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 7c7c89efb..c1c229a6f 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -3684,7 +3684,7 @@ shift_expr:
> }
> | shift_expr OP_RIGHTSHIFT add_expr
> {
> - hlsl_fixme(ctx, &@$, "Right shift.");
> + $$ = add_binary_shift_expr_merge(ctx, $1, $3, HLSL_OP2_RSHIFT, &@2);
> }
>
> relational_expr:
> --
> 2.35.1
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