[PATCH 2/2] server: Reselect only after dequeueing async request.
Jinoh Kang
jinoh.kang.kr at gmail.com
Mon Jan 3 13:56:27 CST 2022
Otherwise, async_waiting() returns 0, leading the socket object to
believe that the previous async request has not yet been acknowledged.
This results in I/O hang for subsequent reads (until shutdown).
Also, async_destroy() calls async_reselect() only after removing the
async request from the queue. Make async_set_result() consistent with
this behaviour.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52332
Signed-off-by: Jinoh Kang <jinoh.kang.kr at gmail.com>
---
dlls/ws2_32/tests/sock.c | 4 ----
server/async.c | 5 ++---
2 files changed, 2 insertions(+), 7 deletions(-)
diff --git a/dlls/ws2_32/tests/sock.c b/dlls/ws2_32/tests/sock.c
index 57ff496cfb8..85275a745de 100644
--- a/dlls/ws2_32/tests/sock.c
+++ b/dlls/ws2_32/tests/sock.c
@@ -11487,15 +11487,11 @@ static void test_simultaneous_async_recv(void)
DWORD size;
ret = WaitForSingleObject(events[i], 1000);
- todo_wine_if(i > 0)
ok(!ret, "wait timed out\n");
ret = GetOverlappedResult((HANDLE)client, &overlappeds[i], &size, FALSE);
- todo_wine_if(i > 0)
ok(ret, "got error %u\n", GetLastError());
- todo_wine_if(i > 0)
ok(size == stride, "got size %u\n", size);
- todo_wine_if(i > 0)
ok(!memcmp(expect, actual, stride), "expected %s, got %s\n", debugstr_an(expect, stride), debugstr_an(actual, stride));
}
diff --git a/server/async.c b/server/async.c
index 1a564ff1a69..7aef28355f0 100644
--- a/server/async.c
+++ b/server/async.c
@@ -509,12 +509,11 @@ void async_set_result( struct object *obj, unsigned int status, apc_param_t tota
async->completion_callback( async->completion_callback_private );
async->completion_callback = NULL;
- async_reselect( async );
-
if (async->queue)
{
- async->fd = NULL;
list_remove( &async->queue_entry );
+ async_reselect( async );
+ async->fd = NULL;
async->queue = NULL;
release_object( async );
}
--
2.31.1
More information about the wine-devel
mailing list